If you’re looking for THE BEAST TH13 HYBRID/TROPHY Base 2023!! COC Town Hall 13 (TH13) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 13 available on YouTube. This Town Hall 13 coc base layout can be used for Trophy pushing. To know more about this TH13 best coc base, continue reading this post.
Hey guys, Dark BarBarian here, we’re making a new Town Hall 13 hybrid base and I’m sure you are going to love it, This base is so good because of so many reasons about which I’ll tell you more later in the post. so don’t forget to read the base analysis where I’ll do a breakdown of the base so that you can understand why I’m putting certain buildings in certain places.
Let’s do the Base Analysis!
Some of you might question why the mortars and cannons are placed outside, but it’s actually a good thing, It’s a common feature used by many because it disrupts the attacker’s plan. For instance, if an opponent wants to attack from this side, the golems will go for the closest defense, in this case this mortar and cannon are the closest defense, While attacking these defenses, all other defenses on this side will target them and after these defenses are destroyed, opponents troops will go anywhere they want, creating uncertainty for the attacker and potentially leading to a failed attack due to panic.
let’s move forward,
You can see that the Townhall is well-guarded in the center of the base, just like my other hybrid base designs. This is important because the Townhall is worth one star and holds a good amount of loot.
One more great thing about this base is the number of compartments this base has, it has so many compartments which help in making the opponent’s attack slower as troops are usually stuck on these walls while the defenses are targeting them.
Archer towers are arranged in such a way that their range covers the whole base except the core of the base because of the defensive town hall at th13, which means the base is well secured against air attacks from all the sides.
The wizard towers are spread out, so that they don’t get taken out altogether while providing a balance to the base and covers many defeses in thier range.
Air defenses are placed away from one another in their own compartments to protect them from being taken out by lightning spells in a group, and their range encompass the large area of the base, they have air sweepers well paired with them contributing to an increase in the protection against air attacks like lava loon, mass dragons and electro dragon.
Inferno towers are placed right in the center of the base making the core of the base stronger, and covering our most important defenses like eagle artillery and X-bows.
Inferno towers are set on single-target since they are better off against electro dragons and other high hitpoint troops like golems and pekkas.
The eagle artillery is placed at the center of the base since it is the most powerful and crucial defensive at Town Hall 13, therefore it only makes sense. Its range covers the whole base except the first 7 tiles, which are protected by other defenses.
The Xbows are spread out in a way they provide cover to pretty much the whole base, they are set on both ground and air as I was getting attacked by both ground and air troops.
Town Hall 13 welcomes the impressive Scattershot, a defensive powerhouse capable of taking down both ground and air attackers with its splash damage ability, akin to the Wizard Tower. What’s more, its extensive range blankets a substantial portion of your base.
Now coming to storages, they are evenly placed in different compartments, this is the mistake that most beginner base designers make that they place all the storages in the center, and defenses in the outer compartments. so once the attacker break through the compartment of defenses they get access to all the loot.
which is not the case in this base because the storages are placed in different compartments, the attacker has to take out the whole base in order to get all the loot, and we have made sure to not put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that. we place them alternatively, just like this base.
Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs and giant bombs out there so that they can take out the wall breakers, which can potentially ruin attackers’ funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
these air bombs and air mines are placed next to the air defense which helps us to reduce enemy air troop’s health, so the air defenses can finish them off.
now coming to the outer buildings, they are placed with a distance of two tiles between them to break electro dragon’s chain attack and the gold mines and elixir collector are placed alternatively in different spots instead of placing them all together, as that would make it really easy for opponents to steal your resources from them.
That’s it for the Base Analysis
you guys already know how much of a difference having defensive clan castle troops can make, so make sure you have something in your clan castle before signing off, now to copy this base simply, go to the link i’ve down below, I’ll see ya’ll in the next one.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 13 attackers, using the clan castle can help a lot. At Town Hall 13 you can get Maximum of 45 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 13 :-
- 1 Lava Hound + 1 Head Hunter + 9 Archers (Recommended)
- 1 Lava Hound + 2 Head Hunter + 3 Goblins
- 2 Super Minnion + 2 Head Hunter + 3 Archers
- 1 Inferno Dragon + 2 Head Hunter + 7 Archers
- 1 Lava Hound + 1 Ice Golem
Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 13.
FEATURES OF THIS BASE
- Troops pathing manipulation to walk them over traps
- Air Defenses placed in well protected compartments
- Alot of compartments helps in slowing down troops.
- Eagle Artillery well protected in core compartment
- Wizard Towers in different compartments away from one another.
- Scattershots well protected in core
- Inferno towers placed in the core of the base
- X-bows covers the whole base
- Archer Towers in each corner of the base.
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.Copy Base