NEW ULTIMATE TH13 HYBRID/TROPHY Base 2023 | Town Hall 13 (TH13) Hybrid Base Design – Clash of Clans
If you’re looking for the NEW ULTIMATE TH13 HYBRID/TROPHY Base 2023 | Town Hall 13 (TH13) Hybrid Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 13 available on YouTube. This Town Hall 13 coc base layout can be used for Trophy pushing. To know more about this TH13 best coc base, continue reading this post.
Hey everyone, this is Dark BarBarian and today we’re going to create a fresh hybrid base for Town Hall 13 that I know you’re going to love. There are multiple reasons why this base is amazing, and I’ll explain them in more detail later in the post during the base analysis. So make sure to read it, as I’ll be breaking down why I’m placing certain buildings in specific locations.
Let’s do the Base Analysis!
Some of you might question why the mortars are placed outside, but it’s actually a good thing. It’s a common feature used by many because it disrupts the attacker’s plan. For instance, if an opponent wants to attack from a particular side, the golems will go for the closest defense, which is the mortar. While attacking the mortar, all defenses on this side will target them. After the mortar is destroyed, opponents troops will go anywhere they want, creating uncertainty for the attacker and potentially leading to a failed attack due to panic.
let’s move forward,
You can see that the Townhall is well-guarded in the center of the base, just like my other hybrid base designs. This is important because the Townhall is worth one star and holds a good amount of loot. At Town Hall 13, the Giga Inferno is placed inside the Townhall. When an opponent’s troops come within its range, it activates and inflicts serious damage to the enemy troops. Its range covers most of our vital defenses, like the air-defense, eagle artillery, inferno, and scattershots.
Archer towers are arranged in such a way that their range covers the whole base except the core of the base because of the defensive town hall at th13, which means the base is well secured against air attacks from all the sides.
The wizard towers are spread out, so that they don’t get taken out altogether while providing a balance to the base. they are placed in such a way they also provide protection to the outer portion of the base.
Air defenses are placed away from one another in their own compartments to protect them from being taken out by lightning spells in a group, and their range encompass the large area of the base, they have air sweepers well paired with them contributing to an increase in the protection against air attacks like lava loon, mass dragons and electro dragon.
Inferno towers are placed near the center of the base making the core of the base stronger, and guarding our most important stuff on this base, like town hall, wizard towers, dark elixir storage, air defenses, and X-bows.
you have to set the inferno tower mode according to the armies you’re getting attacked with, if you’re getting attacked with lower hitpoint but higher troop count armies, like miners, bowlers, and witches, then you should set it on multiple mode but if you’re getting attacked with high hitpoint troops like electro dragons, pekkas and golem, then setting it on single-mode would be a better option.
The eagle artillery is placed at the center of the base since it is the most powerful and crucial defensive at Town Hall 11, therefore it only makes sense. Its range covers the whole base except the first 7 tiles, which are protected by other defenses.
The Xbows are spread out in a way they provide cover to pretty much the whole base, they are set on both ground and air as I was getting attacked by both ground and air troops.
Now coming to storages, they are evenly placed in different compartments, this is the mistake that most beginner base designers make that they place all the storages in the center, and defenses in the outer compartments. so once the attacker break through the compartment of defenses they get access to all the loot.
which is not the case in this base because the storages are placed in different compartments, the attacker has to take out the whole base in order to get all the loot.
never put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that. we place them alternatively, just like this base.
our Dark Elixir storage is well protected in the core comparment of the base, which is quite hard to get into, which means that our dark elixir is going to be safe in this base.
Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs and giant bombs out there so that they can take out the wall breakers, which can potentially ruin attackers’ funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
these air bombs and air mines are placed next to the air defense which helps us to reduce enemy air troop’s health, so the air defenses can finish them off.
all skeleton traps are set to the air mode to distract air attacking troops like the dragons and electro dragons.
now coming to the outer buildings, they are placed with a distance of two tiles between them to break electro dragon’s chain attack and the gold mines and elixir collector are placed alternatively in different spots instead of placing them all together, as that would make it really easy for opponents to steal your resources from them.
That’s it for the Base Analysis
you guys already know how much of a difference having defensive clan castle troops can make, so make sure you have something in your clan castle before signing off, now to copy this base simply, go to the link i’ve down below, I’ll see ya’ll in the next one.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 13 attackers, using the clan castle can help a lot. At Town Hall 13 you can get Maximum of 45 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 13 :-
- 1 Lava Hound + 1 Head Hunter + 9 Archers (Recommended)
- 1 Lava Hound + 2 Head Hunter + 3 Goblins
- 2 Super Minnion + 2 Head Hunter + 3 Archers
- 1 Inferno Dragon + 2 Head Hunter + 7 Archers
- 1 Lava Hound + 1 Ice Golem
Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 13.
FEATURES OF THIS BASE
- Troops pathing manipulation to walk them over traps
- Air Defenses placed in well protected compartments
- Alot of compartments helps in slowing down troops.
- Eagle Artillery well protected in core compartment
- Wizard Towers in different compartments away from one another.
- Scattershots well protected in core
- Inferno towers placed in the core of the base
- X-bows covers the whole base
- Archer Towers in each corner of the base.
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.Copy Base