THE NEW BEST TH13 HYBRID/TROPHY Base 2024 | Town Hall 13 (TH13) Hybrid Base Design – Clash of Clans

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If you’re looking for THE NEW BEST TH13 HYBRID/TROPHY Base 2024!! COC Town Hall 13 (TH13) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 13 available on YouTube. This Town Hall 13 coc base layout can be used for Trophy pushing. To know more about this TH13 best coc base, continue reading this post.

BASE DESCRIPTION

Hey everyone, it’s Dark Barbarian here, and today we’re going to create a brand-new Town Hall 13 base. This base is designed to serve as a hybrid, meaning it will help us protect our resources while also keeping our trophy count in check, I’ll delve deeper into the base’s analysis in the post, where I’ll discuss all the details and strategies behind it, This will help you decide if switching to this base is a good move for you.

Let’s do the Base Analysis!

Some of you might question why the mortars and cannons are placed outside, but it’s actually a good thing, It’s a common feature used by many because it disrupts the attacker’s plan. For instance, if an opponent wants to attack from this side, the golems will go for the closest defense, in this case this mortar and cannon are the closest defense, While attacking these defenses, all other defenses on this side will target them and after these defenses are destroyed, opponents troops will go anywhere they want, creating uncertainty for the attacker and potentially leading to a failed attack due to panic.

let’s move forward,

As you can see, the Town Hall is nicely protected right in the middle of the base, just like my other hybrid base designs. This is crucial to ensure it stays safe and secure because it’s worth one star and holds a substantial amount of loot.

One of the great features of this base is the abundance of compartments throughout. We have compartments almost everywhere, and this is really helpful because it can slow down the enemy’s troops, causing them to run out of time or troops. Most of the enemy’s big troops, like giants and golems, tend to get hung up on the walls.

When it comes to defenses, they are situated in such a way that they protect the entire base and keep it strong from all sides.

The Archer towers are strategically positioned to cover the entire base perimeter, excluding the core, which isn’t a priority here. This setup ensures solid protection against air attacks from all directions.

The Wizard towers are smartly placed on the outer layer of defense, right after the storages. This positioning shields them from loot-hungry attackers due to their ability to deal splash damage.

The Air defenses are separated into different compartments to prevent them from getting wiped out by lightning spells all at once. They provide substantial coverage across the base and are complemented by well-placed air sweepers, making it tougher for air-based assaults like LavaLoon, mass dragon and electro dragon attacks to succeed.

The eagle artillery is placed at the center of the base since it is the most powerful and crucial defensive at Town Hall 13, therefore it only makes sense. Its range covers the whole base except the first 7 tiles, which are protected by other defenses.

Inferno towers are essential defenses after the Eagle Artillery, so we’ve placed them near the core, where they’re well-protected, They cover important buildings like the town hall and dark elixir storage, and important defenses like the Eagle Artillery, and xbows, You should configure their mode based on the enemy armies you face.,If you’re up against armies with more troops but lower hitpoints, like miners, bowlers, and witches, use the multiple mode. If you’re facing high hitpoint troops like Electro dragons, pekkas, and golems, use the single mode.

The Xbows are spread out in a way they provide cover to pretty much the whole base, they are set on both ground and air as I was getting attacked by both ground and air troops.

Town Hall 13 welcomes the impressive Scattershot, a defensive powerhouse capable of taking down both ground and air attackers with its splash damage ability, akin to the Wizard Tower. What’s more, its extensive range blankets a substantial portion of your base, that’s why I’ve made sure to place it on the spots where they can be effectively used while still keeping them safe from the attackers

Now, coming to the storages, they are placed in different compartments, unlike the bases you usually see where most of the storages are placed in a single compartment. each storage is placed in a different compartment that means the opponent has to take out the whole base in order to get all the loot.
never put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that. we place them alternatively, just like this base.

our Dark Elixir storage is well protected in the core comparment of the base, which is quite hard to get into, which means that our dark elixir is going to be safe in this base.

Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin attackers funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
these air bombs and air mines are placed next to the air defense which helps us to reduce enemy air troop’s health, so the air defenses can finish them off.

now coming to the outer buildings you can customize where you want to put them according to your choice. just make sure you don’t put the same type of collectors all together, otherwise, the opponent will take all your loot in the collectors very easily.
That’s it for the Base Analysis

you guys already know how much of a difference having defensive clan castle troops can make, so make sure you have something in your clan castle before signing off, now to copy this base simply, go to the link i’ve down below, I’ll see ya’ll in the next one.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 13 attackers, using the clan castle can help a lot. At Town Hall 13 you can get Maximum of 45 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 13 :-

  1. 1 Lava Hound + 1 Head Hunter + 9 Archers (Recommended)
  2. 1 Lava Hound + 2 Head Hunter + 3 Goblins
  3. 2 Super Minnion + 2 Head Hunter + 3 Archers
  4. 1 Inferno Dragon + 2 Head Hunter + 7 Archers
  5. 1 Lava Hound + 1 Ice Golem

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 13.

FEATURES OF THIS BASE 

  1. Troops pathing manipulation to walk them over traps 
  2. Air Defenses placed in well protected compartments
  3. Alot of compartments helps in slowing down troops.
  4. Eagle Artillery well protected in core compartment
  5. Wizard Towers in different compartments away from one another.
  6. Scattershots well protected in core
  7. Inferno towers placed in the core of the base
  8. X-bows covers the whole base
  9. Archer Towers in each corner of the base.

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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