THE NEW BEST TH10 HYBRID/TROPHY Base 2023!! COC Town Hall 10 (TH10) Trophy Base Design – Clash of Clans


If you’re looking for THE NEW BEST TH10 HYBRID/TROPHY Base 2023!! COC Town Hall 10 (TH10) Trophy Base Design – Clash of Clans in Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing. To know more about this TH10 best coc base, continue reading this post.


Hey everyone, it’s Dark Barbarian, and today we’re creating a brand-new Town Hall 10 hybrid base. This base serves a dual purpose, allowing us to protect our resources while also keeping our trophy count intact. I’ll dive deeper into the base’s analysis later in the post, which will help you grasp all the details of the base. This way, you can decide if it’s a worthwhile base to switch to.

Let’s do the Base Analysis!

As you all can see, the Town Hall is well-protected right in the center of the base, just like my other hybrid base designs. This is crucial because it’s worth one star and holds a decent amount of loot.

One of the standout features of this base is the sheer number of compartments it has; there are compartments all over the place. This really helps us slow down our opponent’s troops, which can lead to them running out of time or troops. Most of the time, you’ll find your opponent’s troops, like giants and golems, getting stuck against the walls.

Now, let’s shift our focus to the defenses. They’re strategically positioned to cover the entire base, ensuring that it stays strong from all angles.

Mortars are primarily directed at the base’s outer compartments and outer region to protect us from spam attacks like Mass Goblins, GiBARCH, and BARCH but they don’t just protect the base’s outer buildings; they’re positioned in such a way that they pretty much cover the entire base.

Air defenses are separated at a distance from one another to prevent them from being destroyed by lightning spells as a group. Their range covers almost all of the base including some outer buildings, and they have air sweepers well paired with them, contributing to an increase in protection against air attacks such as lava loons and mass dragons.

Wizard towers are one of the most important defenses at Town Hall 10, so it is important to place them where they are well protected and their range covers most of the defenses, so placing them in different compartments away from one another would be the most appropriate choice, As you can see, the wizard towers’ range effectively covers most of the nearby defenses, which aligns perfectly with our intentions.

Archer towers are placed in each outer compartment at proper distances apart in order to protect the entire base from air troops; making it more effective against all types of attacks, both air or ground.

Cannons are appropriately positioned to offer a nice balance to the base, so overall the defenses are evenly spread throughout the base.

inferno towers are pretty much the most important defense we have at town hall 10, so it is our utmost priority to keep them safe while making full use of their potential to increase the effectiveness of the base, hence, I’ve decided to place them near the core of the base, because here, they are well-protected as well as their range covers a lot of main defenses and important stuff like town hall, wizard towers, dark elixir storage, air defenses and X-bows, .
you can set the mode of inferno tower according to the armies you’re getting attacked with, for low hitpoint and high troop count armies like miners, bowlers, witches, multiple mode is recommended, but against stronger armies with high hitpoint and lower troop count like golems, electro dragons and pekkas, single-mode would be a better choice.

The Xbows are nicely tucked away in these three compartments, and they’re set to target both ground and air units. This decision came after my base was hit by both ground and air attacks in the past, so setting them to target ground units just for the extra range didn’t prove to be all that effective.

The Archer Queen is strategically placed alongside two air defenses to offer protection against various air attacks, such as lava loon attacks. Having the Queen teamed up with two air defenses can actually take down a lava hound in just a few seconds.

When it comes to storages, they are spread evenly throughout multiple compartments; most rookie base designers make the mistake of placing all storages in the center and defenses on the outer compartments. As a result, once the attacker has penetrated the compartment of defenses, they have access to all of the loot.
Because the storages are in different compartments in this base, the attacker will have to take out the entire base in order to acquire all of the loot.
Also remember to never put the same type of storages on the same side of the base; for example, if we put both gold storages on this side of the base, the attacker will be able to grab almost all of your gold merely by destroying this portion of the base. As a result, in order to avoid this. We alternate their placement, much like this base.

Now coming to the placement of the traps, after observation of so many attacks on this base, all traps are strategically placed in different places according to the pathing of defense attacking troops, which helps in making this base stronger against all kinds of attacks.
Spring traps are tactically positioned in different compartments based on the pathing of defending attacking troops such as hogs and giants, as spring traps fling out a maximum of 18 house space of troops as max at th10.
we have placed those bombs and giant bombs out there so that they can take out the wall breakers, which can potentially ruin attackers funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
Air bombs and air mines are strategically placed throughout the base to help in defense against air attacks. Seeking air mines target single troops but at high damage, causing a headache for lava hound armies, while air bombs target multiple air units with area splash damage up to 173 damage points, causing a serious problem for balloon and minion armies.

coming to the outer buildings, I’ve placed them alternatively, like I’ve avoided placing the same kind of collectors close to one another, I see most people not putting enough thought while placing those outer buildings so they end up placing the same kind of collectors all together, these collectors become an easy target to attackers when placed together, hence it is important to spread them out to make it harder for opponents to take them out.

That’s it for the Base Analysis

I’ve left a copy link for this base below, or you can copy this base through any of those links, unless you want to copy it manually, that’s pretty much it for the base analysis, I’ll see you guys in the next one.


Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-

  1. 1 Electro Dragon + 1 Balloon (Recommended)
  2. 1 Baby Dragon + 2 Valkyrie + 2 Wizard
  3. 1 Golem + 1 Wizard + 1 Archer
  4. 1 Witch + 5 Wizards + 3 Archers
  5. 1 Lava Hound + 1 Balloon
  6. 1 Dragon + 3 Wizard + 1 Archer

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.


  1. Centered and well-protected Town hall 
  2. Number of compartments helps slowing down opponents’ troops.
  3. Air Defenses are well protected and nicely paired with Air Sweepers.
  4. Perfect traps placement
  5. Evenly Placed Defensive Buildings
  6. Wizard Towers in well-protected compartments
  7. Great Against Both Ground & Air Attacks
  8. Inferno towers well protected
  9. X-bows in well protected compartments
  10. Archer Towers in each corner of the base.


If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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