NEW ULTIMATE TH10 HYBRID/TROPHY Base 2023!! Town Hall 10 (TH10) Trophy Base Design – Clash of Clans

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If you’re looking for NEW ULTIMATE TH10 HYBRID/TROPHY Base 2023!! Town Hall 10 (TH10) Trophy Base Design – Clash of Clans in Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing. To know more about this TH10 best coc base, continue reading this post.

BASE DESCRIPTION

Hey guys, this is Dark Barbarian, and today we’re creating a new Hybrid Base for Town Hall 10. This base will help us protect our loot while also maintaining our trophy count. In the base analysis part of the post, I’ll dive deeper into this base, explaining its strengths and weaknesses so you can decide if it’s worth switching to.

Now, let’s analyze the base!

As you can see, similar to my previous hybrid base designs, the Town Hall is securely placed in the center of the base. This is important because it’s worth one star and holds a significant amount of loot.

One of the great features of this base is the abundance of compartments. There are many compartments strategically placed throughout, which slows down the opponent’s attack. Troops often get stuck behind these walls while the defenses keep attacking them.

Now let’s talk about the defenses. They are positioned in a way that covers the entire base, ensuring strength from all sides.

Mortars are primarily directed at the out side of the base to protect us from spam attacks like Mass Goblins, GiBARCH, and BARCH but they don’t just protect the base’s outer buildings; they’re positioned in such a way that they also pretty much cover the inner defenses of the base.

The air defenses are strategically spread out to avoid the risk of being wiped out together by lightning spells. Each air defense is placed in different compartment, providing coverage for most of the base except for the outer buildings, which don’t require protection. Additionally, they are effectively paired with air sweepers, resulting in stronger defense against air-based attacks like lava loons and mass dragons.

The wizard towers are strategically distributed throughout the base to prevent them from being wiped out all at once, while also maintaining balance. They are positioned in a manner that defends both the core defenses and the outer defenses of the base, with their range covering a significant portion of the defenses. As you can see, the wizard towers’ range effectively covers most of the nearby defenses, which aligns perfectly with our intentions.

Archer towers are placed in outer compartment at proper distances apart in order to protect the entire base from air troops; making it more effective against all types of attacks, both air or ground.

Cannons are appropriately positioned to offer a nice balance to the base, so overall the defenses are evenly spread throughout the base.

inferno towers are pretty much the most important defense we have at town hall 10, so it is our utmost priority to keep them safe while making full use of their potential to increase the effectiveness of the base, hence, I’ve decided to place them near the core of the base, because here, they are well-protected as well as their range covers a lot of main defenses and important stuff like town hall, wizard towers, dark elixir storage, air defenses and X-bows.


you can set the mode of inferno tower according to the armies you’re getting attacked with, for low hitpoint and high troop count armies like miners, bowlers, witches, multiple mode is recommended, but against stronger armies with high hitpoint and lower troop count like golems, electro dragons and pekkas, single-mode would be a better choice.

Xbows are well protected in these three compartments, and they are set to both ground and air because, as I saw before, I was targeted by both ground and air armies, so putting it to ground just for the additional range isn’t really worth it.

Archer queen is placed strategically where she is paired with two air defenses to provide protection against a variety of air attacks like lava loon attacks; a queen paired with two air defenses can actually melt a lava hound in a few seconds.

When it comes to storages, they are spread evenly throughout multiple compartments; most rookie base designers make the mistake of placing all storages in the center and defenses on the outer compartments. As a result, once the attacker has penetrated the compartment of defenses, they have access to all of the loot.
Because the storages are in different compartments in this base, the attacker will have to take out the entire base in order to acquire all of the loot.
Also remember to never put the same type of storages on the same side of the base; for example, if we put both gold storages on this side of the base, the attacker will be able to grab almost all of your gold merely by destroying this portion of the base. As a result, in order to avoid this. We alternate their placement, much like this base.

our Dark Elixir storage is well protected in the core comparment of the base, which is quite hard to get into, which means that our dark elixir is going to be safe in this base.

Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps, and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin the attacker’s funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
These skeleton traps are put in the core compartment because we want them to activate in the middle of the battle, and we set them to air mode so they can assist us with lavaloon attacks by targeting balloons and reducing the balloon count.
Air bombs and air mines are strategically placed throughout the base to help in the defense against air attacks.
all 4 tesla are planted in the center to create a sort of tesla farm, they have really high damage per second so when 4 of them are placed close to one another, that region becomes extremely damaging to opponent troops.


coming to the outer buildings, I’ve placed them alternatively, like I’ve avoided placing the same kind of collectors close to one another, I see most people not putting enough thought while placing those outer buildings so they end up placing the same kind of collectors all together, these collectors become an easy target to attackers when placed together, hence it is important to spread them out to make it harder for opponents to take them out.

That’s it for the Base Analysis

I’ve left a copy link for this base below, or you can copy this base through any of those links, unless you want to copy it manually, that’s pretty much it for the base analysis, I’ll see you guys in the next one.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-

  1. 1 Electro Dragon + 1 Balloon (Recommended)
  2. 1 Baby Dragon + 2 Valkyrie + 2 Wizard
  3. 1 Golem + 1 Wizard + 1 Archer
  4. 1 Witch + 5 Wizards + 3 Archers
  5. 1 Lava Hound + 1 Balloon
  6. 1 Dragon + 3 Wizard + 1 Archer

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.

FEATURES OF THIS BASE 

  1. Centered and well-protected Town hall 
  2. Number of compartments helps slowing down opponents’ troops.
  3. Air Defenses are well protected and nicely paired with Air Sweepers.
  4. Perfect traps placement
  5. Evenly Placed Defensive Buildings
  6. Wizard Towers in well-protected compartments
  7. Great Against Both Ground & Air Attacks
  8. Inferno towers well protected
  9. X-bows in well protected compartments
  10. Archer Towers in each corner of the base.

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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