The BEST TH11 HYBRID/TROPHY Base 2023!! COC Town Hall 11 Trophy Base Design – Clash of Clans


If you’re looking for The BEST TH11 HYBRID/TROPHY Base 2023!! COC Town Hall 11 (TH11) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing. To know more about this TH10 best coc base, continue reading this post.


Hey everyone, this is Dark Barbarian, and today we’re creating a brand new Hybrid Base for Town Hall 11. This base will assist us in protecting our resources while also maintaining our trophy count, I’ll delve into the details of this base during the analysis portion of the video, where we’ll discuss the ins and outs of the base, This will enable you to make an informed decision about whether or not to switch to this base. I’ll catch up with you all after the fast build.

Let’s do the Base Analysis!

First and foremost, the town hall is securely shielded in the middle compartment of the base since we want to save that one star and the loot it contains.

The insane number of compartments is one of the major advantages of this base, There are compartments strategically placed throughout the base, serving as effective obstacles that slow down enemy troops, This often leads to failed attacks due to running out of time or opponents depleting their troops. Most enemy troops, such as giants, golems, and ice golems, tend to get trapped within the walls compartments because there is just so many of them.

now coming to the defenses, they are placed in such a way that they cover the whole base and the base remains strong from all the sides.

Mortars are primarily directed at the out side of the base to protect us from spam attacks like Mass Goblins, GiBARCH, and BARCH but they don’t just protect the base’s outer buildings; they’re positioned in such a way that they also pretty much cover the inner defenses of the base.

Archer towers are placed in each outer compartment at proper distances apart in order to protect the entire base from air forces; doing so creates a pretty nice balance to the base, making it more effective against all types of attacks, be it an air attack or ground attack.

Wizard towers are crucial defenses at Town Hall 11. To maximize their effectiveness, it’s important to position them in well-protected areas where they can cover a majority of the defenses, Placing them in separate compartments and checking the number of defenses within their range is essential when creating or selecting a base. If wizard towers only cover a few defenses, their placement should be reconsidered.

To protect against lightning spell attacks, air defenses are strategically placed in separate compartments, at this position their range covers the majority of the base inside the walls. When combined with other air defense structures, this base becomes highly formidable against air attacks. Additionally, air sweepers are utilized to enhance defense against aerial assaults like lava loons, mass dragons, and Electro dragons.

The eagle artillery is put in the central compartment of the base since it is the most powerful and vital defense at Town Hall 11, thus it only makes sense to place it there right in the core. its range encompasses the whole base except first 7 tiles, which are taken care of by other defenses.

following the eagle artillery, Inferno towers are the second most crucial defenses at Town Hall 11, . Their placement in the core of the base ensures both their safety and effectiveness, as they cover important defenses and structures like town hall, dark elixir storage, eagle artillery, and x-bows.
To optimize their performance, adjusting the inferno tower mode based on the enemy armies is crucial, Multiple mode works best against armies with lower hitpoints but larger troop numbers such as miners, bowlers, and witches, while single mode is ideal against high hitpoint troops such as electro dragons, pekkas, and golems.

Cannons are strategically placed where they are needed, contributing to the overall balance of the base and allowing it to defend itself effectively against ground attacks.

Xbows are well protected in these four compartments, and they are set to both ground and air because, as I saw, I was targeted by both ground and air armies, so setting it to ground just for the additional range isn’t really worth it.

At Town Hall 11, there are two bomb towers positioned in separate compartments. Despite their short range, they possess a unique ability to cause damage similar to giant bombs. Therefore, we have strategically placed them alongside giant bombs, effectively creating a double giant bomb effect. These placements can catch opponents off guard, as demonstrated in the clip where the opponent’s lack of attention resulted in a significant loss of their army to this bomb tower and giant bomb combination.

In this base design, storages are strategically spread across multiple compartments to prevent easy access for attackers. Unlike rookie base designers who concentrate storages in the center, this base ensures that the attacker must conquer the entire base to obtain all the loot. Additionally, it’s crucial to avoid placing the same type of storages on one side of the base, as it allows attackers to quickly seize a large portion of resources for example, if we put both gold storages on this side of the base, the attacker will be able to grab almost all of your gold merely by destroying this portion of the base. As a result, in order to avoid this. We alternate their placement, much like this base.

In regards to trap placement, I’ve seen plenty of attacks on this base and discovered certain areas where most opponents are likely to drop their troops, as well as pathings where troops are most likely to walk through, and I’ve planted these traps in those areas to make maximum use of them.
after observation of so many attacks on this base, spring traps, and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin attackers funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
All seeking air mines and air bombs are spread out near the air defenses so that they can help our air defense against air attacking troops. Seeking air mines target single troops but at high damage, causing a headache for lava hound armies. air bombs target multiple air units with area splash damage up to 208 damage points, causing a serious problem for balloon and minion armies.
All skeleton traps are set to air mode to distract air attacking troops such as electric dragons and dragon riders, and so that while these troops are distracted, our defenses such as air defenses do massive damage to them.

To prevent the vulnerability of outer buildings, I have strategically placed them in an alternating pattern. This ensures that the same type of collectors are not grouped together. Many people overlook this aspect and place similar collectors close to each other, making them easy targets for attackers. By spreading them out, it becomes more challenging for attackers to take them down.

That’s it for the Base Analysis

Even if your base is powerful enough on its own, having defensive troops in your clan castle will benefit you a lot, since clan castle troops can help you waste opponents’ troops and time. Having clan castle troops is necessary to make the maximum use of our base’s centralised clan castle function.

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.


Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-

  1. 1 Electro Dragon + 1 Balloon (Recommended)
  2. 1 Baby Dragon + 2 Valkyrie + 2 Wizard
  3. 1 Golem + 1 Wizard + 1 Archer
  4. 1 Witch + 5 Wizards + 3 Archers
  5. 1 Lava Hound + 1 Balloon
  6. 1 Dragon + 3 Wizard + 1 Archer

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.


  1. Centered and well-protected Eagle Artillery
  2. Air Defenses are well protected
  3. Optimal Perfect traps placement
  4. So many compartments that slows down opponent troops
  5. Wizard Towers in well-protected compartments
  6. Great Against Both Ground & Air Attacks
  7. Inferno towers well protected near the core.
  8. X-bows in well protected compartments
  9. Archer Towers in each corner of the base.
  10. Bomb tower is placed near the inferno towers.


If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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