If you’re looking for The New BEAST TH10 HYBRID/TROPHY[defense] Base 2022! Town Hall 10 Trophy Base Design – Clash of Clans in Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing. To know more about this TH10 best coc base, continue reading this post.
Hey guys this is dark barbarian, and today we are making a new Town Hall 10 hybrid base, this base is a hybrid base which means it will help us in saving our loot while still maintaining our trophies, I’m gonna talk more about this base in-depth in the base analysis part below, which will help you in understanding ins and outs of the base, so that you can decide for yourself if this base is worth switching to,
Let’s do the Base Analysis!
As u guys can see, Townhall is well protected in the central part of the base just like my other hybrid base designs, because it is important to keep it safe and secure because it is worth one star and holds a reasonable amount of loot.
One of the best feature of this base is the sheer amount of compartments it has; there are compartments literally everywhere, which benefits us in slowing down opponents’ troops, eventually leading to time failure or the opponent running out of troops. Most opponents’ troops, such as giants and golems, are usually found stuck to walls.
Now coming to the defenses, they are placed in such a way that they cover the whole base and the base remains strong from all the sides.
Mortars are primarily directed at the base’s outer compartments and outer region to protect us from spam attacks like Mass Goblins, GiBARCH, and BARCH but they don’t just protect the base’s outer buildings; they’re positioned in such a way that they pretty much cover the entire base.
Air defenses are separated at a distance from one another to prevent them from being destroyed by lightning spells as a group. They are placed in compartments near the core of the base, their range covers almost all of the base except the outer buildings because they do not need to cover them, and they have air sweepers well paired with them, contributing to an increase in protection against air attacks such as lava loons and mass dragons.
Wizard towers being crucial defenses at town hall 10, it is important to place them in places where they are well protected and their range covers most of the defenses, so placing them in different compartments away from one another would be the most appropriate choice, as you can see wizard towers’ range covers most of the defenses in their range, which is exactly what we wanted, So the next time you build a base by yourself or get one from somewhere else, make sure to examine how many defenses the wizard towers cover in their range; if it’s only 2 or 3 defenses, you might want to re-evaluate their location.
Archer towers are situated in each outer compartment with appropriate distances among them, in order to cover the entire bases against air troops, placing them in this way provides a really good balance to the base, thereby making the base more effective against all kinds of attacks, be it an air attack or ground attack.
Let’s talk about bomb towers. We have two of them at th10, and we have placed them in two different compartments away from each other. Bomb towers are the best defense for hog, giant, and miner armies because they act as traps by attracting defense attacking troops towards them and once they are destroyed they deal massive damage to those troops, Because of this, we are able to put pressure on opponents to use their heal spells early in the battle, so they don’t have anything left to support their troops in the latter half of the battle.
Cannons are appropriately positioned to offer a nice balance to the base, so overall the defenses are evenly spread throughout the base.
Inferno towers are pretty much the most important defense we have at town hall 10, so it is our utmost priority to keep them safe while making full use of their potential to increase the effectiveness of the base, hence, I’ve decided to place them near the core of the base, because here, they are well-protected as well as their range covers a lot of main defenses and important stuff like X-bows, town hall, wizard towers, dark elixir storage, and air defenses.
You can set the mode of inferno tower according to the armies you’re getting attacked with, for low hitpoint and high troop count armies like miners, bowlers, witches, multiple mode is recommended, but against stronger armies with high hitpoint and lower troop count like golems, electro dragons and pekkas, single-mode would be a better choice.
Xbows are well protected in these four compartments near the core, and they are set to both ground and air because, as I saw, I was targeted by both ground and air armies, so setting it to ground just for the additional range isn’t really worth it.
Coming to the heroes, this is where some people end up making mistake, underestimating their effectiveness they place them in some outer compartment from where they can be easily lured and killed, but in our base, recognizing their effectiveness, I’ve placed them right in the core of the base, because if they are a placed in a spot where they are not easily lurable, they can deal lethal damage to enemy troops especially to lava loon and hog armies, a queen combined with two air defenses can literally melt a lava hound in few seconds, the fact that I’m placing them right in the central compartment of the base can tell you how important they are.
Now coming to storages, they are evenly placed in different compartments, this is the mistake that most beginner base designers make that they place all the storages in the center, and defenses in the outer compartments. so once the attacker break through the compartment of defenses they get access to all the loot.
which is not the case in this base because the storages are placed in different compartments, the attacker has to take out the whole base in order to get all the loot.
Never put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that. we place them alternatively, just like this base.
The Dark elixir storage is well protected in a compartment of its own in the core of the base, so it’s quite well protected, we have also kept our dark elixir drills inside as carelessly throwing them anywhere outside of the base can definitely hurt your dark elixir farming process as opponents would be able to steal it easily
Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps, and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin the attacker’s funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
These skeleton traps are put in the core compartment because we want them to activate in the middle of the battle, and we set them to air mode so they can assist us with lavaloon attacks by targeting balloons and reducing the balloon count.
Air bombs and air mines are strategically placed throughout the base to help in the defense against air attacks.
coming to the outer buildings, I’ve placed them alternatively, like I’ve avoided placing the same kind of collectors close to one another, I see most people not putting enough thought while placing those outer buildings so they end up placing the same kind of collectors all together, these collectors become an easy target to attackers when placed together, hence it is important to spread them out to make it harder for opponents to take them out.
That’s it for the Base Analysis
I’ve left a copy link for this base below, or you can copy this base through any of those links, unless you want to copy it manually, that’s pretty much it for the base analysis, I’ll see you guys in the next one.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-
- 1 Electro Dragon + 1 Balloon (Recommended)
- 1 Baby Dragon + 2 Valkyrie + 2 Wizard
- 1 Golem + 1 Wizard + 1 Archer
- 1 Witch + 5 Wizards + 3 Archers
- 1 Lava Hound + 1 Balloon
- 1 Dragon + 3 Wizard + 1 Archer
Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.
FEATURES OF THIS BASE
- Centered and well-protected Town hall
- Number of compartments helps slowing down opponents’ troops.
- Air Defenses are well protected
- Perfect traps placement
- Evenly Placed Defensive Buildings
- Wizard Towers in well-protected compartments
- Great Against Both Ground & Air Attacks
- Inferno towers well protected
- X-bows in well protected compartments
- Archer Towers in each corner of the base.
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.Copy Base