ULTIMATE TH11 HYBRID/TROPHY Base 2026!! COC Town Hall 11 (TH11) Trophy Base Design – Clash of Clans
If you’re looking for ULTIMATE TH11 HYBRID/TROPHY Base 2026!! COC Town Hall 11 (TH11) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 11 available on YouTube. This Town Hall 11 coc base layout can be used for Trophy pushing. To know more about this TH11 best coc base, continue reading this post.
BASE DESCRIPTION

Hey guys, this is Dark Barbarian, and today we’re breaking down a brand-new Town Hall 11 hybrid base that’s built to protect your loot while keeping your trophies safe at the same time.
As always, I’ll explain every single placement so you understand exactly why things are where they are — and whether this base fits your playstyle.
Let’s get into the base analysis.

First of all, the Town Hall is positioned in the center, inside a heavily protected core. This makes it extremely difficult for attackers to grab that easy one star.
Around it, we’ve placed the Eagle Artillery, Clan Castle, and bomb towers, creating a layered defensive shell. Any troop that reaches this area is already heavily damaged.
That’s exactly what we want.
Now let’s talk about one of the strongest features of this base — the compartment structure.

There are multiple small compartments throughout the base. This forces wall breakers to be used carefully and disrupts troop pathing.
Armies like Golems, Giants, and Bowlers struggle in layouts like this because they constantly retarget walls instead of moving smoothly through the base.
This wastes time — and time failures win defenses.

The Eagle Artillery is placed centrally, giving it full coverage of the base except for the first seven tiles, which are protected by other defenses. Since it activates once enough troops are deployed, attackers are forced to deal with it under pressure.
Reaching it isn’t easy because it’s surrounded by high-damage defenses.

The Inferno Towers are placed inside protected, separate compartments close to the core.
They cover the Town Hall, Clan Castle, Eagle Artillery, airdefenses, and x-bows — all critical structures. This makes core pushes extremely dangerous.
Make sure to configure them based on the types of armies you’re facing. If you’re up against armies with more troops but lower hitpoints, like miners, bowlers, and witches, use the multiple mode. If you’re facing high hitpoint troops like Electro dragons, pekkas, and golems, use the single mode.

The X-Bows are placed in four well-protected compartments around the core and are set to target both ground and air troops.
At Town Hall 11, you will face a mix of air and ground armies, so limiting them to ground just for extra range isn’t worth it. Keeping them on both makes the base more balanced overall.

The Air Defenses are spread into different compartments, which prevents attackers from destroying them with a single lightning spell strategy. Their coverage overlaps nicely, protecting almost the entire base inside the walls. When combined with other air-targeting defenses, this layout becomes very strong against air strategies.
The Air Sweepers are positioned to disrupt common attack paths and push back troops like LavaLoon, Mass Dragons, and Electro Dragons. That delay gives your defenses extra time to eliminate them.

The Mortars are placed in outer compartments, which is great for dealing with spam attacks like BARCH, G Barch, and Mass Goblins. They cover the outer buildings effectively while still reaching into inner sections when needed.
talking about cannons and archers, they’re placed along the outer layers, providing strong defense against both ground and air troops.

Storages are spread across different compartments, unlike bases that cluster all storages together in one area. This makes it harder for attackers to loot everything. Each storage is in a separate compartment, forcing the attacker to take out the whole base to steal all the resources. never put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that. we place them alternatively, just like this base.
Trap placement is based on common troop pathing.

Spring traps and giant bombs are placed in areas where hog riders, giants, and miners are most likely to travel. This allows us to catch them off guard.
Small bombs are positioned near outer walls to eliminate wall breakers and disrupt funneling. If attackers fail to open the base properly, their troops will walk around the outside instead of entering the core — completely ruining their plan.
Air bombs and seeking air mines are placed near air defenses to weaken incoming air troops before they can destroy the defenses.

now coming to the outer buildings you can customize where you want to put them according to your choice. just make sure you don’t put the same type of collectors all together, otherwise, the opponent will take all your loot in the collectors very easily.
And that wraps up the base analysis.
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-
- 1 Electro Dragon + 1 Balloon (Recommended)
- 1 Baby Dragon + 2 Valkyrie + 2 Wizard
- 1 Golem + 1 Wizard + 1 Archer
- 1 Witch + 5 Wizards + 3 Archers
- 1 Lava Hound + 1 Balloon
- 1 Dragon + 3 Wizard + 1 Archer
Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.
FEATURES OF THIS BASE
- Centered and well-protected Eagle Artillery
- Air Defenses are well protected
- Optimal Perfect traps placement
- So many compartments that slows down opponent troops
- Wizard Towers in well-protected compartments
- Great Against Both Ground & Air Attacks
- Inferno towers well protected near the core.
- X-bows in well protected compartments
- Archer Towers in each corner of the base.
- Bomb tower is placed near the inferno towers.
COPY BASE
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.
Copy Base