THE NEW BEAST TH13 HYBRID/TROPHY Base 2025 | Town Hall 13 (TH13) Hybrid Base Design – Clash of Clans
If you’re looking for THE NEW BEAST TH13 HYBRID/TROPHY Base 2025!! COC Town Hall 13 (TH13) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 13 available on YouTube. This Town Hall 13 coc base layout can be used for Trophy pushing. To know more about this TH13 best coc base, continue reading this post.
BASE DESCRIPTION
Hey everyone, Dark BarBarian here! Today, we’re building an all-new Town Hall 13 hybrid base that I know you’re going to love. This base stands out for several reasons, which I’ll explain later in the post, Be sure to stick around for the base analysis, where I’ll break down the design and explian you why each building is placed in its specific spot.
Let’s do the Base Analysis!
First and foremost, the town hall is securely shielded in the middle compartment of the base since we want to save that one star and the loot it contains.
One of the standout features of this base is the abundance of compartments spread throughout. These compartments are incredibly effective at slowing down enemy troops, often causing them to run out of time or get stuck breaking through walls. Troops like Giants and Golems are especially prone to getting trapped, making this design a strong defensive strategy.
now coming to the defenses, they are placed in such a way that they cover the whole base and the base remains strong from all the sides.
Mortars are mainly targeted toward defending the outer parts of the base against spam attacks such as Mass Goblins, G-BARCH, and BARCH. However, they are not just limited to protecting the outer structures, Their strategic placement ensures their range also covers the inner defenses, creating a layered defense system that makes it harder for attackers to find and exploit weak points in the base.
Each outer compartment of the base is reinforced with Archer Towers, carefully spaced to provide balanced coverage. This arrangement ensures strong defense against both air and ground attacks. By evenly distributing the defenses, the base becomes highly effective at countering a wide range of attack strategies
The wizard towers are spread out so that they don’t get taken out altogether while yet giving balance to the base. They are positioned in such a way that they protect the outer portion of the base while also covering all of the storages within their range.
The Air Defenses are strategically placed in different compartments to prevent them from being easily taken out by lightning spell attacks. Their careful positioning ensures their range covers most of the base with some of the outer buildings, providing strong air protection. When paired with other air defense structures, this layout becomes highly effective against aerial attacks.
Additionally, Air Sweepers are positioned to further enhance the base’s defense against strategies like Lava Loons, Mass Dragons, and Electro Dragons. They push back enemy air troops, disrupting their attack patterns and making it even more challenging for attackers to break through.
The Eagle Artillery is strategically positioned at the core of the base, as it is the most powerful and essential defense at Town Hall 13. Placing it in the core ensures it is well-protected and challenging for attackers to target early in their assault. Its range covers a massive 50-tile radius around itself, except for the first 7 tiles, which are effectively managed by other nearby defenses. this placement allows the Eagle Artillery to deliver devastating damage to enemy troops while remaining well-guarded against attacks.
Inferno towers are essential defenses after the Eagle Artillery, so we’ve placed them near the core, where they’re well-protected, They cover important buildings like the town hall and dark elixir storage, and important defenses like the Eagle Artillery, and x-bows,
you can set the mode of inferno tower according to the armies you’re getting attacked with, for low hitpoint and high troop count armies like miners, bowlers, and witches, multiple mode is recommended, but against stronger armies with high hitpoint and lower troop count like golems, electro dragons and pekkas, single mode would be a better choice.
on town Hall 13 welcomes the impressive Scattershot, a defensive powerhouse capable of taking down both ground and air attackers with its splash damage ability, akin to the Wizard Tower. What’s more, its extensive range blankets a substantial portion of your base.
We’ve placed cannons strategically where they’re needed, balancing the base for effective ground defense.
X-bows are protected in four compartments near the core, set to target both ground and air troops, That’s because we’ve been targeted by both ground and air armies, so it’s not worth setting them to ground just for a bit more range.
Now coming to storages, they are evenly placed in different compartments, this is the mistake that most beginner base designers make that they place all the storages in the center, and defenses in the outer compartments, so once the attacker break through the compartment of defenses they get access to all the loot.
which is not the case in this base because the storages are placed in different compartments, the attacker has to take out the whole base in order to get all the loot.
never put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that, we place them alternatively, just like this base.
our Dark Elixir storage is well protected in the core compartment of the base, which is quite hard to get into, which means that our dark elixir is going to be safe in this base.
Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps and giant bombs are strategically placed in different compartments, according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin attackers’ funnel as the troops wouldn’t be able to go inside the base, and they’ll end up going for the outer trash buildings which will end up ruining the attack.
these air bombs and air mines are placed next to the air defense which helps us to reduce enemy air troop’s health, so the air defenses can finish them off.
now coming to the outer buildings, you can customize where you want to put them according to your choice. just make sure you don’t put the same type of collectors all together, otherwise, the opponent will take all your loot in the collectors very easily, and one more thing, you can also put them away from one another to prevent the chain lightning of electro dragon.
That’s it for the Base Analysis
I’ve left a copy link for this base down below of the video so that you guys can easily copy this base.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 13 attackers, using the clan castle can help a lot. At Town Hall 13 you can get Maximum of 45 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 13 :-
- 1 Lava Hound + 1 Head Hunter + 9 Archers (Recommended)
- 1 Lava Hound + 2 Head Hunter + 3 Goblins
- 2 Super Minnion + 2 Head Hunter + 3 Archers
- 1 Inferno Dragon + 2 Head Hunter + 7 Archers
- 1 Lava Hound + 1 Ice Golem
Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 13.
FEATURES OF THIS BASE
- Troops pathing manipulation to walk them over traps
- Air Defenses placed in well protected compartments
- Alot of compartments helps in slowing down troops.
- Eagle Artillery well protected in core compartment
- Wizard Towers in different compartments away from one another.
- Scattershots well protected in core
- Inferno towers placed in the core of the base
- X-bows covers the whole base
- Archer Towers in each corner of the base.
COPY BASE
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.
Copy Base