NEW ULTIMATE TH12 HYBRID/TROPHY Base 2023! | Town Hall 12 (TH12) Hybrid Base Design – Clash of Clans


If you’re looking for NEW ULTIMATE TH12 HYBRID/TROPHY Base 2023! | Town Hall 12 (TH12) Hybrid Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 12 available on YouTube. This Town Hall 12 coc base layout can be used for Trophy pushing. To know more about this TH12 best coc base, continue reading this post.


Hey everyone, it’s Dark Barbarian here, and today we’re going to create a brand-new Town Hall 12 base. This base is designed to serve as a hybrid, meaning it will help us protect our resources while also keeping our trophy count in check, I’ll delve deeper into the base’s analysis in the post, where I’ll discuss all the details and strategies behind it, This will help you decide if switching to this base is a good move for you.

Let’s do the Base Analysis!

As you can see, the Town Hall is nicely protected right in the middle of the base, just like my other hybrid base designs. This is crucial to ensure it stays safe and secure because it’s worth one star and holds a substantial amount of loot.

One of the great features of this base is the abundance of compartments throughout. We have compartments almost everywhere, and this is really helpful because it can slow down the enemy’s troops, causing them to run out of time or troops. Most of the enemy’s big troops, like giants and golems, tend to get hung up on the walls.

When it comes to defenses, they are situated in such a way that they protect the entire base and keep it strong from all sides.

Mortars are evenly placed in different compartments and their range pretty much covers the whole base, placing them there also helps us in tackling Spam attacks like BARCH and Mass Goblins.

The Archer towers are strategically positioned to cover the entire base perimeter, excluding the core, which isn’t a priority here. This setup ensures solid protection against air attacks from all directions.

The Wizard towers are smartly placed on the outer layer of defense, right after the storages. This positioning shields them from loot-hungry attackers due to their ability to deal splash damage.

The Air defenses are separated into different compartments to prevent them from getting wiped out by lightning spells all at once. They provide substantial coverage across the base and are complemented by well-placed air sweepers, making it tougher for air-based assaults like LavaLoon, mass dragon and electro dragon attacks to succeed.

Inferno towers are placed right in the center of the base making the core of the base stronger, and covering our most important defenses like eagle artillery and X-bows.
Inferno towers are set on single-target since they are better off against electro dragons and other high hitpoint troops like golems and pekkas.

The eagle artillery is placed in the middle compartment of the base since it is the most powerful and crucial defensive at Town Hall 12, therefore it only makes sense to place it there right in the core. Its range includes the whole base except the first 7 tiles, which are protected by other defenses.

Xbows are well protected in these four well protected compartments and they are set to both ground and air because as per my observation, I was getting attacked by both ground and air armies, setting it on ground only just for the increased range isn’t really worth it.

Now, coming to the storages, they are placed in different compartments, unlike the bases you usually see where most of the storages are placed in a single compartment. each storage is placed in a different compartment that means the opponent has to take out the whole base in order to get all the loot.
never put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that. we place them alternatively, just like this base.

our Dark Elixir storage is well protected in the core comparment of the base, which is quite hard to get into, which means that our dark elixir is going to be safe in this base.

Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin attackers funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack.
these air bombs and air mines are placed next to the air defense which helps us to reduce enemy air troop’s health, so the air defenses can finish them off.

now coming to the outer buildings you can customize where you want to put them according to your choice. just make sure you don’t put the same type of collectors all together, otherwise, the opponent will take all your loot in the collectors very easily.
That’s it for the Base Analysis

Even though the base itself is strong enough, having troops in your clan castle can help a lot, as clan castle troops will help you in wasting opponents troops and time. Now go straight to the down below I’ve left a copy link for this base, so that you can conveniently copy it.


Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 12 attackers, using the clan castle can help a lot. At Town Hall 12 you can get Maximum of 40 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 12 :-

  1. 1 Baby Drag + 1 Ice Golem + 1 Witch + 3 Goblin (Recommended)
  2. 1 Lava Hound + 2 Balloon
  3. 2 Ice Golem + 1 Baby Dragon
  4. 3 Witch + 4 Archers
  5. 40 Archers
  6. 1 Witch + 4 Headhunters + 4 Goblins

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 12.


  1. ALOT of compartments to slow down troops 
  2. Hard to lured Clan Castle in the core of the base
  3. Air Defenses placed in well protected compartments
  4. Optimal traps placement according to troops pathing
  5. Wizard Towers in different compartments away from one another.
  6. Great Against Both Ground & Air Attack strategies
  7. Inferno towers placed near core of the base
  8. X-bows covers the whole base
  9. Archer Towers in each outer compartment.


If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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