If you’re looking for a NEW BEST TH6 Hybrid/Trophy Base !! COC Town Hall 6 Hybrid Base Design Layout 2023 !! Clash of Clans, then you have come to the right place. This base is one of the best and most popular bases for coc Town Hall 6. This Town Hall 6 coc base layout can be used for Farming loot/resources as well as for Trophy pushing. To know more about this TH6 best coc base, continue reading this post.
Hey everyone, it’s Dark Barbarian, and today we’re creating a brand-new hybrid base for Town Hall 6. This base serves as a hybrid layout, allowing us to safeguard our resources while also keeping our trophy count intact. We’ll go over the placement details step by step in the base analysis segment of the post.
Let’s do the Base Analysis!
first of all, the obvious stuff, the town hall is well protected in the central compartment of the base as we want to save that one star and the loot in it.
The most essential defenses at th6 are these three types of defenses: air defenses, mortars, and wizard towers. These three types of protection keep our base safe from both air and ground attacks.
Our two most important defences, the wizard tower and the air defences, are placed in well-protected in the core of the base. Placing them there also means they protect entire the base from enemies troops. The air sweeper works well in combination with air defences to increase protection against air attacks like mass balloon attacks.
Wizard are placed in such way that they not only cover protect the main defenses and town hall in the central compartment, their range also covers most of the outer defenses and the storages to utilize their splash damage abilties completely.
Mortars are placed towards the base’s outer compartments, because we want to protect ourselves from spam attacks like BARCH and mass goblins.
The Archer Towers are strategically placed in these three corners to ensure comprehensive coverage of the entire base. When combined with the Air Defense, this setup greatly enhances the base’s resilience against airborne assaults.
Cannons are strategically placed where they are needed, contributing to the overall balance of the base and allowing it to defend itself effectively against ground attacks.
Now, coming to the storages, they are placed in different compartments, unlike the bases you usually see where most of the storages are placed in a single compartment. each storage is placed in a different compartment that means the opponent has to take out the whole base in order to get all the loot.
We’ve also placed the storages alternatively, so that even if the opponent takes out this portion of the base, we don’t lose all the storages of the same kind of resources, for example, if we put all the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. and if we are losing the loot, it’s better to lose it in a balanced way rather than losing all the loot of one kind of resource, so to avoid that, we place them alternatively, just like our base.
Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps and giant bombs are strategically placed on different places according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
we have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin attackers funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack. and these two bombs are also protect these collectors and mines from BARCH and goblins.
These air bombs are put in these two places to support our air attacks defending buildings such as air defences, archer towers, and wizard towers.
coming to the outer buildings, I’ve placed them alternatively, like I’ve avoided placing the same kind of collectors close to one another, I see most people not putting enough thought while placing those outer buildings so they end up placing the same kind of collectors all together, these collectors become an easy target to attackers when placed together, hence it is important to spread them out to make it harder for opponents to take them out.
That’s it for the Base Analysis
I’ll be honest with you, this base will be more than enough on its own if the attackers attack you without clan castle troops, but if they have something in their clan castle, you’ll get Rekt every time unless you have something in your clan castle of defence as well. That is why, i usually advise lower town halls to have something in their cc for defence.
I hope you learned something valuable, and before you go to the base copy link in the description, I’d really like it if you could subscribe so that I could help you with your other town hall level base as well. That’s all I had to say, see you guys in the next one.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 6 attackers, using the clan castle can help a lot. At Town Hall 6 you can get Maximum of 20 housing space in your clan castle, here are some of my recommendations for CC troops combinations for the defense at Town Hall 6 :-
- 1 Witch + 2 Wizards (Recommended)
- 1 Baby Dragon + 2 Wizards + 2 Archers
- 2 Valkyries + 1 Wizard
- 1 Dragon
FEATURES OF THIS BASE
- Centered and well-protected Town hall
- Core placement maximizes wizard tower and air defense effectiveness.
- Mortars protect outer compartments from spam attacks in base design.
- Storages are well protected
- Nicely Placed Air Sweeper
- Perfect traps placement
- Beast Against Ground & Air Attacks
- Alternate collector placement maximizes efficiency in outer buildings.
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.Copy Base