If you’re looking for NEW BEAST BH7 TROPHY [defense] Base 2023 Builder Hall 7 Trophy Base Design with Copy Link – COC in Clash of Clans, then you have come to the right place. This base is one of the best and most popular bases for coc Builder Hall 7 available on YouTube. This Builder Hall 7 coc base layout can be used for Trophy pushing. To know more about this BH7 best coc base, continue reading this post.
Hey everyone, Dark here with an incredibly powerful Builder Hall 7 base to share with you. this is my first time doing a base with both the stages of builder hall 7 on this site, I’ll dive deep into the analysis of this base, explaining all its details and addressing any questions you might have.
Let’s do the Base Analysis!
The Builder Hall is positioned at the center of the base, surrounded by strong defenses. This is a fundamental aspect of all my Builder Hall bases, as it ensures that opponents cannot easily take away our second star.
let’s talk about the defenses
The Multi Mortar is placed in the central compartment because when combined with other defenses like Air Bombs, it poses a significant threat to opposing troops. Specifically, it becomes huge threat to Night Witches, while the Air Bombs are particularly effective against their bats and multi mortar is a major destroyer of night witchs.
The Crusher is strategically placed in the core of the base next to the Builder Hall. This placement is preferred over isolating it in a corner because when the Crusher is in a corner, opponents can attack from the opposite side and take out a large portion of the base without having to worry about the Crusher. However, by positioning the Crusher in the core, opponents will inevitably have to confront it, regardless of the side they choose to attack from.
cannons is placed in a way that their range covers a huge portion of the base, so no side is left weaker to ground attacks.
The Giant Cannon is positioned in this compartment of the base, Its range covers a significant portion of the base, making it a major threat to units like Sneaky Archers, Raged Barbarians, and the summoned units of Drop Ships.
The strategic placement of Archer Towers and Firecrackers ensures that the entire base is covered, making this base highly formidable against air attacks.
To counter opponents using Baby Dragons, the Firecrackers and Air Bombs are deliberately placed apart from each other. This makes it more challenging for attackers to take them all out simultaneously. By spacing them out, even if one defense is destroyed, the other remains to protect the base. Additionally, their placements ensure comprehensive coverage across the entire base, eliminating any vulnerable sides to air attacks.
Roaster is the only defense at bh7 that can target air and ground troops with splash damage ability; we positioned it here to cover our base from the top side, and it also combines with multi mortar to provide much effective defensive results.
now coming to the trap’s placement, I’ve placed these traps after observing opponent’s troops pathing on this base against multiple strategies, so opponent’s troops are most likely to trigger them while attacking our base.
some of the push traps push troops away from the base, so all opponent’s troops don’t overpower our defenses at once and our defenses get some additional time to react.
All mines and mega mines are configured in ground mode to assist other defenses by lowering the health of enemy troops at the beginning of the battle.
coming to the outer buildings, they are smartly placed at a distance from one another to ruin opponents funnel, and you can see how we’ve placed high hitpoint buildings like laboratory, clocktower and storages in front of our main defenses, so the opponents will have to put extra effort to reach our defenses.
that’s it for the stage 1, lets head to stage 2
first of all, otto’s outpost is kept right in the center guarded by all our defense, as we don’t wanna give away the fourth star that easily.
Now, let’s discuss why the Cannon and Archer Tower are positioned outside of the base. This is primarily due to the limited wall space available after constructing the Builder Hall, making it difficult to keep all defenses within the walls and maintain a well-balanced closed base design.
After the battle at the Builder Hall, there are usually very few enemy troops remaining. Therefore, we prioritize the Crusher and Double Cannon as the primary defenses against ground troops because of their high damage per second, while the Firecracker serves as the main defense against air attacks. That’s why we positioned these defenses in the core of the base near the Otto’s Outpost.
The Firecracker provides extensive coverage across the entire base, working in tandem with the Archer Tower and Hidden Tesla to create a formidable defense against air attacks.
cannons and double cannon is placed in a way that their range covers a huge portion of the base, so no side is left weaker to ground attacks.
that’s pretty much in the base analysis,
I’ve left a copy link for this base down below, unless you want to copy it manually, that’s pretty much it for this post, I’ll see you guys in the next one.
FEATURES OF THIS BASE
- Centered and well-protected Builder hall
- Lethal openings to force opponents troops to go where we want them to go
- Cannon outside the base helps disrupting attackers’ funnels
- Ideal traps placement
- Defensive buildings are evenly placed
- Beast Against Ground & Air Attacks
- Archer towers and fire crackers covers the whole base against air attacks
- Crushers placed away from one another.