THE BEAST TH12 HYBRID/TROPHY Base 2023!! COC Town Hall 12 (TH12) Trophy Base Design – Clash of Clans


If you’re looking for THE BEAST TH12 HYBRID/TROPHY Base 2023!! COC Town Hall 12 (TH12) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 12 available on YouTube. This Town Hall 12 coc base layout can be used for Trophy pushing. To know more about this TH12 best coc base, continue reading this post.


Hey everyone, it’s Dark Barbarian, and today we’re creating a new base for Town Hall 12. This is a hybrid base, meaning it will help us save our resources while also keeping our trophy count up. In the base analysis section of the post, I’ll go more in-depth about the base and its features so you can decide if it’s worth switching to.

Let’s do the Base Analysis!

First off, let me explain why some of the cannons and mortars are placed outside the base. It’s because it’s challenging to design a base with all the defenses and storages inside while having a lot of compartments. Placing less critical defenses outside the base isn’t necessarily a bad thing. In fact, it’s a beneficial feature of the base because the cannons and mortars are positioned in a way that they can attract attacking troops such as golems, ice golems, and giants. Additionally, if someone wants to create a funnel by using wall breaker, these bombs can destroy wall breakers attempting to create a funnel. This brings uncertainty to the attack, as the opponent’s troops aren’t going where they want them to go. This can potentially cause the attacker to panic and result in a failed attack.

As you can see, Townhall is well secured in the center of the base, exactly like my other hybrid base designs, because it is important to keep it safe and secure because it is worth one star and contains a significant amount of loot.

The number of compartments is one of the excellent features of this base; there are compartments almost everywhere; having so many separate compartments helps us slow down opponents’ troops, resulting in time failure or opponents running out of troops. The majority of the opposing troops, such as giants and golems, are usually found hooked on walls.

When it comes to defenses, they are situated in such a way that they protect the entire base and keep it strong from all sides.

Archer towers are arranged in such a way that their range covers the whole base except the core of the base which is not required in this base, which means the base is well secured against air attacks from all the sides.

Wizard towers are one of the most essential defenses at Town Hall 12, thus it’s vital to place them where they’re well protected and their range covers most of the defenses, so putting them in various compartments apart would be the best option. As you can see, the wizard towers cover the majority of the defenses in their range, which is exactly what we wanted. So the next time you build a base or get one from somewhere else, make sure to check how many defenses the wizard towers cover in their range; if it only covers 2 or 3 defenses, you may want to reconsider their placement.

When it comes to air defenses, they are divided into different compartments to avoid being taken down as a whole by lightning spells. , their range covers almost the whole base inside the walls, and when paired with other air defense buildings, this base becomes a beast against air strikes. The air defenses are paired with air sweepers, which help to defend against air attacks such as lava loons, mass dragons, and Electro dragons.

The eagle artillery is placed in the middle compartment of the base since it is the most powerful and crucial defensive at Town Hall 12, therefore it only makes sense to place it there right in the core. Its range includes the whole base except the first 7 tiles, which are protected by other defenses.

Inferno towers are placed right in the center of the base making the core of the base stronger, and covering our most important defenses like X-bows, Air Defense and eagle artillery.
Inferno towers are set on single-target since they are better off against electro dragons and other high hitpoint troops like golems and pekkas.

Xbows are well secured in these four compartments, and they are set to both ground and air since, as I previously stated, I was targeted by both ground and air armies, so putting it to ground just for the extra range isn’t really worth it.

We have placed two of our main heroes, archer queen and barbarian king, near in the core of the base, alongside our other main defenses, because if they are not easily lurable, they can deal lethal damage to enemy troops, particularly lava loon and hog armies, a queen combined with air defense can literally melt a lava hound in a few seconds, similarly barbarian king can deal a lot of damage to ground troops like hogs, thus we have made good use of them.

Now, coming to the storages, they are placed in different compartments, unlike the bases you usually see where most of the storages are placed in a single compartment. each storage is placed in a different compartment that means the opponent has to take out the whole base in order to get all the loot.
never put the same type of storages on one side of the base, for example, if we put both the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. so in order to avoid that. we place them alternatively, just like this base.

The Dark elixir storage is well protected in the middle compartment in the core of the base, so it’s quite well protected, we have also kept our dark elixir drills inside as carelessly throwing them anywhere outside of the base can definitely hurt your dark elixir farming process as opponents would be able to steal it easily

Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
these air bombs and air mines are placed next to the air defense which helps us to reduce enemy air troop’s health, so the air defenses can finish them off.
All skeleton traps are set to air mode to distract air attacking troops such as electric dragons and dragon riders, and once these troops are distracted, other defenses do massive damage to them.

now coming to the outer buildings you can customize where you want to put them according to your choice. just make sure you don’t put the same type of collectors all together, otherwise, the opponent will take all your loot in the collectors very easily.
That’s it for the Base Analysis

Even though the base itself is strong enough, having troops in your clan castle can help a lot, as clan castle troops will help you in wasting opponents troops and time. Now go straight to the down below I’ve left a copy link for this base, so that you can conveniently copy it.


Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 12 attackers, using the clan castle can help a lot. At Town Hall 12 you can get Maximum of 40 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 12 :-

  1. 1 Baby Drag + 1 Ice Golem + 1 Witch + 3 Goblin (Recommended)
  2. 1 Lava Hound + 2 Balloon
  3. 2 Ice Golem + 1 Baby Dragon
  4. 3 Witch + 4 Archers
  5. 40 Archers
  6. 1 Witch + 4 Headhunters + 4 Goblins

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 12.


  1. ALOT of compartments to slow down troops 
  2. Hard to lured Clan Castle in the core of the base
  3. Air Defenses placed in well protected compartments
  4. Optimal traps placement according to troops pathing
  5. Wizard Towers in different compartments away from one another.
  6. Great Against Both Ground & Air Attack strategies
  7. Inferno towers placed near core of the base
  8. X-bows covers the whole base
  9. Archer Towers in each outer compartment.


If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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