NEW ULTIMATE BH7 TROPHY [defense] Base 2023 Builder Hall 7 Trophy Base Design with Copy Link – COC


If you’re looking for NEW ULTIMATE BH7 TROPHY [defense] Base 2023 Builder Hall 7 Trophy Base Design with Copy Link – COC in Clash of Clans, then you have come to the right place. This base is one of the best and most popular bases for coc Builder Hall 7 available on YouTube. This Builder Hall 7 coc base layout can be used for Trophy pushing. To know more about this BH7 best coc base, continue reading this post.


Hey everyone, Dark here with a super powerful Builder Hall 7 base for y’all. I’m sure if you have great attacking skills paired with this base will take you so far in terms of trophies. I’ll be giving a more detailed explanation of the base in the analysis section of the post, which will help you comprehend all the details of the base and answer any questions you may have about it.

Let’s do the Base Analysis!

As you can see, the central area of the base is where we’ve put the builder hall, and it’s surrounded by all of our main defenses. This is a crucial feature in any builder hall base I create because we don’t want our opponents to easily take our second star.

let’s move forward.

These openings are the major feature of the base, forcing opponents’ troops to go where we want them to go. For example, if opponents drop their giants over there, they will go on the specified path we’ve established for them rather than heading for the wall as opponents expected. Troops will activate these push traps, mines and mega mines on their way, assisting us in reducing the amount of troops our opponents have.

This base’s core contains Bh7’s most vital defenses, such as multi mortar, air bombs, crusher, roaster, and giant cannon, this makes the core region of the base, extremely strong and hard to penetrate.

now let’s discuss the multi mortar and air bombs. I prefer to keep these two defenses close together because they work well in tandem against attacks like Mass Night Witch. The multi mortar’s long range helps to take out the night witches, while the air bomb can take care of her bats that are trying to destroy the multi mortar. Combining these two defenses is an effective way to handle these types of armies.

The air bomb and roaster are separated since both are meant to take out air troops with area splash damage, therefore if one is taken out, the other will live and inflict considerable damage to air troops until the conclusion of the battle.

At bh7, we’ve got two crushers which are positioned at a distance from each other to prevent them from being taken out all at once. However, placing them far apart but on the same side may allow our opponents to easily avoid them by attacking from the opposite side. That’s why we’ve placed them on two different sides of our base so that our opponents will have to deal with them no matter where they begin their attack. Additionally, we’ve placed the guard post near one of the crushers to allow the troops from the guard post to distract our opponent’s battle machine while it’s being targeted by our crusher.

Both cannons and double cannons are spaced apart in such a way that they cover the whole base, leaving no side defenseless to ground attacks.

The combination of the archer tower and the fire cracker provides an excellent defense against air attack. They also positioned in such a way that they may cover the entire base.

now coming to the trap’s placement, I’ve placed these traps after observing opponent’s troops pathing on this base against multiple strategies, so opponent’s troops are most likely to trigger them while attacking our base.
Push traps direct troops away from the base, preventing the enemy’s troops from overpowering our defenders all at once and allowing our defences more time to respond.
similarly, spring traps are placed in spots where opponent’s troops are more likely to step on them, most people using ground armies like taking out multi mortar and crushers first, hence spring traps are placed there to take out giants in their path before they can reach our defenses, which helps in making this base stronger against ground attacks.
all mines and mega mines are set to the ground mode to make this base stronger against ground attacks and are placed in spots where opponent’s troops are more likely to step on them specialy at the openning.

coming to the outer buildings, they are smartly placed at a distance from one another to ruin opponents funnel, and you can see how we’ve placed high hitpoint buildings like laboratory, clocktower and storages in front of all opennings, so the opponents will have to put extra effort to reach our defenses.

That’s it for the Base Analysis

I’ve left a copy link for this base down below, unless you want to copy it manually, that’s pretty much it for this post, I’ll see you guys in the next one.


  1. Centered and well-protected Builder hall
  2. Lethal openings to force opponents troops to go where we want them to go
  3. Cannon outside the base helps disrupting attackers’ funnels
  4. Ideal traps placement
  5. Defensive buildings are evenly placed
  6. Beast Against Ground & Air Attacks
  7. Archer towers and fire crackers covers the whole base against air attacks 
  8. Crushers placed away from one another.


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