If you’re looking for THE BEST BH6 TROPHY [defense] Base 2022 Builder Hall 6 Trophy Base Design with Copy Link – COC then you have come to the right place. This base is one of the best and most popular bases for coc Builder Hall 6 available on YouTube with over 150k+ views on YouTube. This Builder Hall 6 coc base layout can be used for Trophy pushing. To know more about this BH6 best coc base, continue reading this post.
hey guys, dark here, today I have this really nice builder hall 6 base for you, and I’m confident that when combined with excellent offensive abilities, this base will work wonders. I’ll be discussing more about this base in-depth in the base analysis part of the post, which will help you understand the ins and outs of the base as well as remove your worries about it.
As you can see, the builder hall is well secured in the center of the base by all of our defenses; this is a basic feature of any builder hall base I make because we don’t want opponents to take our 2nd star so easily.
The primary characteristic of our base is the openings. These openings redirect enemy troops in the direction we want them to go. For instance, if the enemy deploys their boxer giants over there, they won’t be targeting the wall as they intended. Instead, they’ll be forced to follow the predetermined path we’ve set for them. They’ll first trigger the spring trap and then the push trap, which will knock out some of their troops, reducing their numbers. We’ve also implemented this strategy on other sides of the base. we’ve placed high hit-point buildings right before the opening so that opponent’s troops will be stuck at these buildings for some time, allowing our defense buildings to take deal heavy damage at them before they reach the core of our base.
Multi mortar and crusher are the main defenses of Builder Hall 6.
The multi mortar is placed in the center of the base and its range pretty much covers the whole base; it fires four mortar shells at a time and can almost completely eliminate most troops like barbarians, archers, cannon carts, night witches, and so on.
Our crusher is placed next to the builder hall, it is much better to place the crusher in the core of the base rather than in a secluded corner, because when we place the crusher in a corner, the opponent can start the attack from the opposite side and takeout a huge portion from that side without ever having to worry about the crusher, but when we place the crusher in the core, the opponents will eventually have to face the crusher no matter which side they start attacking from.
Cannons and double cannons are strategically placed so that their range covers a large portion of the base, leaving no side weaker to ground attacks.
Archer towers are strategically placed in well-defended areas with a range that covers the whole base, ensuring that no side is weak to any form of attack. When these archer towers are paired with firecrackers that are placed in the core of the base, they can stop almost every type of air attack.
firecrackers and air bombs are placed in the core of the base so they can stay protected against air attacks while covering the whole base.
Let’s talk about multi-mortar and roaster. I like to keep these two defenses together because they complement each other against attacks like Mass Night Witch, because the long range of multi-mortar helps take out the night witches while the roaster helps take out the bats that try to destroy our multi-mortar, so combining multi-mortar and roaster is a great way to deal with such armies.
The guard post is strategically placed close to the crusher so that troops from the guard post can distract the opponent’s battle machine while it is being targeted by our crusher.
Moving on to the trap placement, I’ve positioned the traps based on my observations of the enemy’s troop movement against various tactics. As a result, their troops are more likely to trigger the traps during an attack on our base.
I’ve already discussed the spring traps and push traps in the opening section of the analysis.
All the mines have been placed in strategic locations and set to air mode to assist our air defense buildings against air troops.
the main idea of this base is to keep enemy troops engaged in those outer trash buildings while our defenses take out enemy troops, this usually results in opponent losing all their troops and getting about 30-40% damage, in some cases, the opponent might try to get inside the base through one of these 4 openings, but it’s not as easy as it may seem, All the openings are protected by high hitpoint buildings, buildings like gem collector, elixir storage, gold storage, and laboratory have so many hitpoints that they end up wasting opponent’s a lot of time and troops, that by the time they reach our defenses their abilities are already over, then they become an easy target to our crusher and double cannon.
that’s pretty much in the base analysis,
I’ve left a copy link for this base below, you can copy this base through any of those links, unless you want to copy it manually, that’s pretty much it for base analysis, I’ll see you guys in the next one.
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.
FEATURES OF THIS BASE
- Builder hall well protected in the center
- Openings that will leave enemies in eternal confusion
- Crushers are placed at a distance
- Multi Mortar and Air bomb kept close together.
- Perfect trap placements according to the openings we have created
- Defensive placements are evenly done.
- Beast Against both Ground & Air Attacks
- The guard post is placed close to the crusher
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.Copy Base