The ULTIMATE BH7 TROPHY [defense] Base 2023 Builder Hall 7 Trophy Base Design with Copy Link – COC

If you’re looking for The ULTIMATE BH7 TROPHY [defense] Base 2023 Builder Hall 7 Trophy Base Design with Copy Link – COC in Clash of Clans, then you have come to the right place. This base is one of the best and most popular bases for coc Builder Hall 7 available on YouTube. This Builder Hall 7 coc base layout can be used for Trophy pushing. To know more about this BH7 best coc base, continue reading this post.

BASE DESCRIPTION

Hello  everyone, Dark here with an extremely strong builder hall 7 base for you today. I’m confident that this base, when combined with good attacking skills, will perform wonders. I’ll be talking more about this base in depth in the base analysis section below, which will help you understand the ins and outs of the base as well as clear up any questions you may have about it.

Let’s do the Base Analysis!

As you can see, the builder hall is well defended in the midst of the base, in a compartment of its own, shielded by all of our defenses, this is a key characteristic of any builder hall base I create since we don’t want opponents stealing our second star so easily.

let’s move forward.

These openings are the major feature of the base, forcing opponents’ troops to go where we want them to go. For example, if opponents drop their giants over there, they will go on the specified path we’ve established for them rather than heading for the wall as opponents expected. Troops will activate these push traps, spring traps and mega mines on their way, assisting us in reducing the amount of troops our opponents have.

Let’s now consider the defenses.

This base’s core contains Bh7’s most vital defenses, such as multi mortar, air bombs, roaster, and giant cannon, this makes the core region of the base, extremely strong and hard to penetrate.

Now, let’s talk about multi mortar and air bombs. I like to keep these two defenses together because they complement each other against attacks like Mass Night Witch, because the long range of multi mortar helps take out the night witches while the air bomb helps take out the bats that try to destroy our multi mortar, so combining multi mortar and air bomb is a great way to deal with such armies.

The air bomb and roaster are separated since both are meant to take out air troops with area splash damage, therefore if one is taken out, the other will live and inflict considerable damage to air troops until the conclusion of the battle.

We have two crushers at bh7, and they are separated by a distance to avoid being taken out all at once. However, placing them at a distance but on the same side allows the opponent to easily avoid the crushers by simply attacking from the opposite side, which is why they’re also placed at two different sides in our base, which means opponents will have to face them regardless of where they begin their attack. The guard post is placed close to the crusher, so that troops from the guard post can distract the opponent’s battle machine while it’s being targeted by our crusher.

Both cannons and double cannons are spaced apart in such a way that they cover the whole base, leaving no side defenseless to ground attacks.

The combination of the archer tower and the fire cracker provides an excellent defense against air attack. They also positioned in such a way that they may cover the entire base.

Now, on to the traps. I put these traps after analyzing opponents’ troops pathing on our base against numerous tactics, such that opponents’ troops are most likely to activate them when attacking our base.

To make this base more air attack resistant, all mines have been set to the air mode. These mines help in reducing the health of swarm of air troops such as beta minions by dealing area splash damage to them.

We have made a good use of push traps, as two of them are pointing towards our crusher, so they can easily take some of the troops that opponent deploy, while the other two push traps are placed in a way so that they can push the troops out of the base, which means that all the troops won’t be able to overpower our defenses at once, and our defenses will get enough to take the troops with ease.

similarly, spring traps are placed in spots where opponent’s troops are more likely to step on them, most people using ground armies like taking out multi mortar and crushers first, hence spring traps are placed there to take out giants in their path before they can reach our defenses, which helps in making this base stronger against ground attacks.

coming to the outer buildings, they are smartly placed at a distance from one another to ruin opponent’s funnel, and you can see how we’ve placed high hitpoint buildings like laboratory, clocktower and storages in front of our defenses, so the opponents will have to put extra effort to reach our defenses.

That’s it for the Base Analysis

I’ve left a copy link for this base down below, unless you want to copy it manually, that’s pretty much it for this post, I’ll see you guys in the next one.

FEATURES OF THIS BASE

  1. Centered and well-protected Builder hall
  2. Lethal openings to force opponents troops to go where we want them to go
  3. Cannon outside the base helps disrupting attackers’ funnels
  4. Ideal traps placement
  5. Defensive buildings are evenly placed
  6. Beast Against Ground & Air Attacks
  7. Archer towers and fire crackers covers the whole base against air attacks 
  8. Crushers placed away from one another.

COPY BASE

Copy Base

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