THE ULTIMATE TH12 HYBRID/TROPHY Base 2022!! COC Town Hall 12 (TH12) Trophy Base Design – Clash of Clans

If you’re looking for THE ULTIMATE TH12 HYBRID/TROPHY Base 2022!! COC Town Hall 12 (TH12) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 12 available on YouTube. This Town Hall 12 coc base layout can be used for Trophy pushing. To know more about this TH12 best coc base, continue reading this post.

BASE DESCRIPTION

Hey guys, Dark BarBarian here, and today we’re making a new Town Hall 12 hybrid base that I’m sure you’d love. This base is indeed awesome for so many reasons that I’ll mention later in this post

Let’s do the Base Analysis


The first thing you’ll notice is that the town hall in the center is well protected because it carries loot and is worth one star, and placing town hall in the center is one of the important guidelines to consider while making a hybrid base
Since the clan castle is in the center of the base, it is exceptionally hard for the opponent to lure troops away from it. Clan castle’s range ends within the base’s walls, requiring the opponent to break through at least one wall compartment to lure the clan castle troops, which is a challenging task for the opponent because they have to put in extra troops and time to lure those clan castle troops


Our Dark Elixir storage is well protected in the core compartment, which is quite difficult to get access to, hence our dark elixir will indeed be safe in this base
Another wonderful feature of this base is the number of compartments. This base has a lot of compartments, which helps to slow down the opponent’s attack by keeping troops on these walls while the defenses are dealing quite a huge damage on them
When it comes to the defenses, they are positioned in such a way that they completely cover the base and make it safe from all sides


Archer towers are strategically located in each corner of the base to ensure that no side is exposed to air attacks
As we progress up the town hall levels, mortars lose their importance, thus there’s no point in having them well secured at the center if they don’t provide any protection in return, We’ve positioned them further towards the outer part of the base to assist in the defense against spam attacks like BARCH and Mass Goblins, They’re also evenly distributed and cover the entire base


The wizard towers are spread out so that they don’t get destroyed all at once while also providing a balance to the base. They are set in such a way that they protect both the main defenses in the core and the defenses towards the outer side of the base
Cannons are carefully placed to provide overall balance to the base and to make this base perform well against ground attacks


Air defenses are separated into different compartments to prevent them from being destroyed by lightning spells in a group. They are placed in compartments near the core of the base, and they have been well paired with air sweepers, which also makes a significant contribution to an increase in protection against air attacks such as lava loons and mass dragons


Inferno towers are the most important defense we have at town hall 12, so it is our top priority to keep them safe while making full use of their potential to increase the effectiveness of the base. As a result, I’ve decided to place them near the core of the base, in which they are well protected and their range covers a lot of main defenses and important stuff like the town hall, clan castle, air defenses, x bows, and dark elixir storage
You can adjust the mode of the inferno tower based on the armies attacking you; multiple modes are recommended for low hitpoint and high troop count armies like miners, bolwers, and witches, but a single mode is recommended for stronger armies with high hitpoint and low troop counts like golems, electro dragons, and pekkas. For this particular base design, i’ve set 2 of them on single mode and one on multiple mode, as i was getting attacked by both types of armies, but for the sake of electro dragons i put 2 infernos on single mode as they perform better against electro dragons as compared to multi-mode


The Xbows are spread out in such a way that they cover almost the entire base; they are set on both ground and air, as I was being attacked by both ground and air troops, setting it on ground only for increased range wasn’t really worth it in this case


Coming to heroes placements, I’ve placed the king and the queen near the core, so they can’t easily be lured out of the base and killed, opponent will have to deal with them while they’re in the middle of the battle which will make it significantly harder for opponent to plan their attack as they will have to deal with the heroes on spot, the king and the queen can really amp up the defensive performance of the base, the king is really helpful in taking care of hogs in the middle of battle while a queen combined with other defenses such as air defense and inferno tower can take out strongest of troops in a matter of seconds. Grand warden can’t be lured out as it acts like a defense, so it is placed here to help out the other defenses


Now coming to storages, they are uniformly placed in different compartments, this is done to avoid the mistake that most rookie base designers make that they put all the storages in the center and defenses in the outer compartments. As a result, once the attacker has breached the compartment of defenses, they have access to all of the loot
This is not the case in this base because the storages are separated into multiple compartments; the attacker must take the entire base to collect all the loot
Also putting the same type of storage on the same side of the base isn’t the best way to protect your loot; for example, if we put both gold storages on this side of the base, the attacker can take almost all of your gold just by eliminating this portion of the base. As a result, in order to avoid what I just mentioned. we place them alternatively, just like this base


Now, when it comes to traps placement, I’ve observed many attacks on this base and realized some spots where most opponents are likely to drop their troops, as well as pathings where troops are most likely to walk through, and I’ve placed these traps in those places
Spring traps and giant bombs are strategically placed in different compartments depending on the pathing of defense attacking troops like hogs and giants, making this base more resistant to ground attacks. The seeking air mines are placed near the air defenses to assist the air defenses in taking out the electro dragons. All five teslas are placed near the core of the base, which makes the core of the base stronger


Now coming to the outer buildings, if you are quite active and play regularly, you can spread them out more to make the funnel trickier as you won’t have to worry about people stealing your loot from outer collectors, as you’ll be collecting loot from them regularly, but if you are not that active, you can do it the way I made it, as you won’t have to worry about people stealing your loot as they’ll be in the range of defenses. just make sure you don’t put the same type of collectors altogether, otherwise, the opponent will take all your loot in the collectors very easily

Even though the base itself is strong enough, having troops in your clan castle can help a lot, as clan castle troops will help you in wasting opponents troops and time, specially in this base because clan castle in the core is one of the main features of the base, if you don’t have defending clan castle troops, then placing the clan castle in the core is worthless, might as well put dark elixir storage there, but honestly I my recommendation would be to keep cc their with cc troops inside for best defensive experience that’s it for this post.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 12 attackers, using the clan castle can help a lot. At Town Hall 12 you can get Maximum of 40 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 12 :-

  1. 1 Baby Drag + 1 Ice Golem + 1 Witch + 3 Goblin (Recommended)
  2. 1 Lava Hound + 2 Balloon
  3. 2 Ice Golem + 1 Baby Dragon
  4. 3 Witch + 4 Archers
  5. 40 Archers
  6. 1 Witch + 4 Headhunters + 4 Goblins

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 12.

FEATURES OF THIS BASE 

  1. ALOT of compartments to slow down troops 
  2. Hard to lured Clan Castle in the core of the base
  3. Air Defenses placed in well protected compartments
  4. Optimal traps placement according to troops pathing
  5. Wizard Towers in different compartments away from one another.
  6. Great Against Both Ground & Air Attack strategies
  7. Inferno towers placed near core of the base
  8. X-bows covers the whole base
  9. Archer Towers in each corner of the base.

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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