THE ULTIMATE BH7 TROPHY [defense] Base 2021 Builder Hall 7 Trophy Base Design with Copy Link – COC
If you’re looking for the ULTIMATE BH7 TROPHY [defense] Base 2021 Builder Hall 7 Trophy Base Design with Copy Link – COC in Clash of Clans, then you have come to the right place. This base is one of the best and most popular bases for coc Builder Hall 7 available on YouTube. This Builder Hall 7 coc base layout can be used for Trophy pushing. To know more about this BH7 best coc base, continue reading this post.
Hello everyone, Dark here, with an extremely strong builder hall 7 base for you today. I’m confident that this base, when combined with good attacking skills, will perform wonders. I’ll be talking more about this base in depth in the base analysis section of this post, which will help you understand the ins and outs of the base as well as clear up any questions you may have about it.
Let’s do the Base Analysis!
As you can see, the builder hall is well defended in the midst of the base, shielded by all of our defences, this is a key characteristic of any builder hall base I create since we don’t want opponents stealing our second star so easily.
Let us now consider the defences.
At Builder Hall 7, multi mortar is the primary defence. It can also be used with our most important defences, such as a roaster and an air bomb. Because the roaster and air bomb pose the greatest threat to the night witch’s bat, and the multi mortar can quickly annihilate night witches, these three defences combined make this base beast against night witch attack. The range of the multi mortar encompasses all of the defences of this base.
Crushers are situated in the centre near the builder hall, separated from one another, so both of them don’t get taken out together and opponents must fight them regardless of where they start their attack.
Both cannons and double cannons are spaced apart in such a way that they cover the whole base, leaving no side defenseless to ground attacks.
The combination of the archer tower and the fire cracker provides an excellent defence against air attack. They also positioned in such a way that they cover the entire base.
Now, on to the traps. I put these traps after analysing opponents’ troops pathing on our base against numerous tactics and strategies, such that opponents’ troops are most likely to activate them when attacking our base.
To make this base more air attack resistant, all mines have been set to the air mode. Each mine deal air splash damage, that is enough to reduce half the health of a swarm of beta minions.
Because this is a closed compact base, we don’t want any unwanted troops inside, so we utilise the push traps to decrease the load on our defences by tossing part of the troops away from the fight, which buys our defences time to take out the remaining of the troops.
When it comes to the outer buildings, all high hit point buildings are put outside of the base so that opposing troops such as barbarians, archers, cannon carts, beta minions, and baby dragons engage with them and our defences can do lethal damage to them.
That’s it for the Base Analysis
I’ve left a copy link for this base down below, unless you want to copy it manually, that’s pretty much it for this post, I’ll see you guys in the next one.
FEATURES OF THIS BASE
- Centered and well-protected Builder hall
- Lethal openings to force opponents troops to go where we want them to go
- Multi Mortar and Roaster well protected in the center
- Ideal traps placement
- Defensive buildings are evenly placed
- Beast Against Ground & Air Attacks
- Archer towers and fire crackers covers the whole base against air attacks
- Crushers placed away from one another.