NEW BEST TH11 HYBRID/TROPHY Base 2021!! COC Town Hall 11 (TH11) Trophy Base Design – Clash of Clans

Hey whats up guys, dark barbarian here, today we are making a new town hall 11 hybrid base because you guys have If you’re looking for the NEW BEST TH11 HYBRID/TROPHY Base 2021!! COC Town Hall 11 (TH11) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing. To know more about this TH10 best coc base, continue reading this post.

BASE DESCRIPTION

Hey guys, I’m dark barbarian today we’re making the town hall 11 adaptation of our flower base or whatever you want to name it, we’ve already done TH9 and TH13 version of it till now, this base is a hybrid base which means it’ll help you in saving both your loot as well as your trophies, and as always we’ll do an in-depth analysis of this base in the base analysis part of the post which will help you in understanding how this base actually works, for now,

let’s do the base analysis

first of all, the obvious stuff, the town hall is well protected in the central compartment of the base as we want to save that one star and the loot in it.

if you like having defensive clan castle troops and want to watch your opponents struggle trying to lure out your cc troops, then you can simply place the cc in the center by making some changes in the core compartment as shown in the picture, but if you’re someone who doesn’t really have defensive cc troops most of the time and want the town hall to be in the center, then you can use the default version, as it is.

One of the best things about this base is the number of compartments it has, there are compartments literally everywhere, this helps us in slowing down opponents’ troops, which ultimately leads to time fail or opponent run out of troops. most of the time opponents troops like giants and golems are usually found stuck on walls.

let’s take a look at the defense placements

Defenses are evenly spread in such a way that they provide coverage to the whole base and no side is left weak to any kind of attack.

For example, wizard towers are placed at a distance from one another in well-protected spots of the base, so that they can provide air splash damage coverage to pretty much most of the base covering a lot of defenses in their range.

Archer towers are arranged in such a way that their range covers the whole base, which means the base is well secured against air attacks from all the sides.

Coming to Mortars, as we start moving to higher town hall levels, mortars start losing their relevance now they are no longer our one of the most important defense as they used to be back when we were town hall 5, 6, or 7, so placing them in a well-protected compartment near the center isn’t really worth it anymore, so, Mortars are placed towards the outer compartments of the base because we want them to protect us against spam attacks like BARCH and mass goblins, but they not only protect the outer buildings of the base, they are placed in such a way that they pretty much cover the whole base.

air defenses are placed away from one another in different compartments to protect them from being taken out by lightning spells in a group. they are placed in compartments near the core of the base, they have air sweepers well paired with them contributing to an increase in the protection against air attacks like lava loon, mass dragons, and mass electro dragons.

The Xbows are well protected in those 4 mid compartments in such a way they provide protection to most of the defenses, we’ve set them on both ground and air as we want protection against both air and ground attacks.

Coming to the heroes, this is where some people end up making mistake, underestimating their effectiveness they place them in some outer compartment from where they can be easily lured, but in our base, recognizing their effectiveness, I’ve placed them right in the core of the base, because if they are placed in a spot where they are not easily lurable, they can deal lethal damage to enemy troops especially to lava loon and hog armies, a queen combined with two air defenses can literally melt a lava hound in few seconds, the fact that I’m placing them right in the central compartment of the base can tell you how important they are.

Cannons fill the rest of the spaces in the base and provide a great balance to the base which helps us in defending against ground attack armies.

so overall you can say the defenses are evenly distributed.

Let’s take a look at the storage placements

they are placed in different compartments, unlike the bases where most of the storages are placed in a single compartment. each storage is placed in a different compartment that means the opponent has to take out the whole base in order to get all the loot.

We’ve also placed the storages alternatively, so that even if the opponent takes out this portion of the base, we don’t lose all the storages of the same kind of resources, for example, if we put all the gold storages on this side of the base, the attacker can take almost all your gold just by taking out this portion of the base. and if we are losing the loot, it’s better to lose it in a balanced way rather than losing all the loot of one kind of resource, so to avoid that, we place them alternatively, just like our base.

the dark elixir storage is placed in the core of the base and the dark elixir storage is also guarded by all our heroes and X-bows and other powerful defenses, overall I’d say it’s pretty hard to steal the dark elixir from this base.

now coming to the placement of the traps, after observation of so many attacks on this base, spring traps, and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.

those giants bombs are placed outside the boundary of the base, because troops like witches, bowlers, and wizards, like to go along the boundary of walls in swarms while taking out outer buildings, this is where we can take advantage of this opportunity and take all of them out using a giant bomb, this trick worked for me quite often in the previous builds so I added it in this build too.

Overall the traps placement is well paired with defenses.

now coming to the outer buildings, you can place them according to your choice, if you are an active player, you can spread those outer buildings a little bit away from the walls to make the funnel trickier, as you’ll be collecting resources from them timely, so you won’t have to worry about people stealing loot from your collectors using spam attacks, but if you’re someone who plays like every 2-3 days, you might wanna keep them closer to the walls just like I did, to protect them against spam attacks.

the base is strong enough on its own, but having clan castle troops is recommended to increase the effectiveness of the base, I’ve left a copy link for this base below in the description and the first pinned comment, that’s it for this post, I will see you guys in the next one.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-

  1. 1 Electro Dragon + 1 Balloon (Recommended)
  2. 1 Baby Dragon + 2 Valkyrie + 2 Wizard
  3. 1 Golem + 1 Wizard + 1 Archer
  4. 1 Witch + 5 Wizards + 3 Archers
  5. 1 Lava Hound + 1 Balloon
  6. 1 Dragon + 3 Wizard + 1 Archer

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.

FEATURES OF THIS BASE 

  1. Centered and well-protected Eagle Artillery
  2. Air Defenses are well protected
  3. Optimal Perfect traps placement
  4. So many compartments that slows down opponent troops
  5. Wizard Towers in well-protected compartments
  6. Great Against Both Ground & Air Attacks
  7. Inferno towers well protected
  8. X-bows in well protected compartments
  9. Archer Towers in each corner of the base.

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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