New BEST TH10 HYBRID/TROPHY[defense] Base 2021!! Town Hall 10 Trophy Base Design – Clash of Clans

If you’re looking for the New BEST TH10 HYBRID/TROPHY[defense] Base 2020!! Town Hall 10 Trophy Base Design in Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 10 available on YouTube. This Town Hall 10 coc base layout can be used for Trophy pushing. To know more about this TH10 best coc base, continue reading this post.

BASE DESCRIPTION 

Hey guys, Dark BarBarian here, today we’re making a new Town Hall 10 hybrid base and I’m sure you are going to love it, This base is so good because of so many reasons about which I’ll tell you more later in the video. so don’t forget to watch the base analysis where I’ll do a breakdown of the base so that you can understand why I’m putting certain buildings in certain places. I will see you guys after the speed build.

Let’s do the base analysis

First of all, let’s address the doubts you might have regarding this base.
now some of you might have a problem with these cannons on why they’re placed outside, well, placing these cannons outside isn’t necessarily a bad thing, on the contrary, I’d say its a good feature of this base,

you’ll see so many people using this feature on their war bases because it kinda ruins attackers plan, for example, if an opponent wants to attack from this side, instead of going for this side, golems go for the cannon as this is closest defenses they can get to, while they’ll be going for that cannon, all the defenses on this side will be targeting them, after destroying the cannon golems will go anywhere they want, what this does is, bring uncertainty to the attack, as opponents’ troops aren’t going where they want them to go, this can potentially lead to panic by the attacker and eventually a fail attack.

Those cannons placed outside also help in providing guard to our dark elixir drills.

and it’s not like we’re just giving away our cannon, we have applied measures to at least provide it some sort of protection, like we have placed some outer buildings next to the cannons, these outer buildings acts as a guard for our cannons by getting in way of troops before they can reach the cannon, this gives enough cannon enough time to deal good damage to enemy troops before they can reach the cannon. we’ve also placed giant bombs close to our cannons, to deal lethal damage to the enemy troops that are going to attack our cannons.

let’s move forward,

The next thing you can notice is that the town hall is well protected in the center because it has some loot in it and it is worth one star, so it is one of the basic rules to keep in mind while making a hybrid base.

our most important defense at town hall 10, inferno is placed right in the core in well-protected compartments, at a distance from each other, while covering a major portion of the base in their range.

all 4 teslas are placed in the core of the base, and they get erected whenever troops try to get close to our main defenses, these teslas cover most of our main defenses in their range, like inferno towers, x-bows, and air defenses. they help us in making the core of the base stronger ultimately leading to better defensive effectiveness.

The Xbows are spread out and placed at a distance from one another in a way they provide cover to pretty much the whole base, they are set on both ground and air as I was getting attacked by both ground and air troops.

Air defenses are placed away from one another in different compartments to protect them from being taken out by lightning spells in a group. they are placed in compartments near the core of the base, they have air sweepers well paired with them contributing to an increase in the protection against air attacks like lava loon, mass dragons.

wizard towers are placed at a distance from one another in well-protected compartments towards the central part of the base, so that they can provide air splash damage coverage to pretty much most of the base covering a lot of defenses in their range.

as you can see wizard towers’ range cover most of the defenses in their range which is exactly what we wanted, so next time when you are making a base yourself or you get it from somewhere else, make sure to check how many defenses are the wizard towers covering in their range, if its barely covering 2 or 3 defenses, then you may want to reconsider their placement.

Archer towers are arranged in such a way that their range covers the whole base, which means the base is well secured against air attacks from all sides.

Mortars are evenly placed in different compartments and their range pretty much covers the whole base, placing them there also helps us in tackling Spam attacks like BARCH and Mass Goblins.

Cannons are placed right where they are needed providing the overall balance to the base and making this base perform pretty well against ground attacks.

coming to storage placement, you might see people stacking all their storages in the center, which isn’t really the smartest way to protect your loot, because once the opponent’s troops get to the core, all your loot will be gone, its better to evenly distribute them than putting them all together, hence, I’ve placed them at a distance from one another, so that even if 70% of the base is destroyed you don’t lose all your loot, as you’ve spread them out, not only spreading them is important but it is important to place them alternatively by placing gold storage next to elixir storage, rather than two gold storages side by side, because let’s say this portion of your base gets destroyed, in this case, you’ll lose all your gold, and its much better to lose your loot in a balanced way than losing all the loot of one kind, so overall I’d say the loot is quite protected on this base.

Now coming to the placement of the traps, I’ve observed so many attacks on this base, and found some spots where most opponents are likely to drop their troops on, and the pathings where troops are most likely to walk through, and according to that I’ve placed these traps on those spots,

I’ve already explained the placement of teslas, so I’m not gonna go over them again

those giants bombs are placed outside the boundary of the base, because troops like witches, bowlers, and wizards, like to go along the boundary of walls in swarms while taking out outer buildings, this is where we can take advantage of this opportunity and take all of them out using a giant bomb, this trick worked for me quite often in the previous builds so I added it in this build too.

coming to the outer buildings, I’ve placed them alternatively to avoid placing the same kind of collectors altogether, and I’ve used some of the outer buildings to protect our cannons and dark elixir drills, overall their placement is quite good.

that’s it for the base analysis

now you guys can copy this base from the link given down below.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-

  1. 1 Electro Dragon + 1 Balloon (Recommended)
  2. 1 Baby Dragon + 2 Valkyrie + 2 Wizard
  3. 1 Golem + 1 Wizard + 1 Archer
  4. 1 Witch + 5 Wizards + 3 Archers
  5. 1 Lava Hound + 1 Balloon
  6. 1 Dragon + 3 Wizard + 1 Archer

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.

FEATURES OF THIS BASE 

  1. Centered and well-protected Town hall 
  2. Air Defenses are well protected
  3. Perfect traps placement
  4. Evenly Placed Defensive Buildings
  5. Wizard Towers in well-protected compartments
  6. Great Against Both Ground & Air Attacks
  7. Inferno towers well protected
  8. X-bows in well protected compartments
  9. Archer Towers in each corner of the base.

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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