THE BEST TH11 HYBRID/TROPHY Base 2021!! COC Town Hall 11 (TH11) Trophy Base Design – Clash of Clans

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THE BEST TH11 HYBRID/TROPHY Base 2021!! COC Town Hall 11 (TH11) Trophy Base Design - Clash of Clans

Hey whats up guys, dark barbarian here, today we are making a new town hall 11 hybrid base because you guys have been requesting it for a long time, so here we go, this base has many features that make it so good for farming loot, I will discuss them one by one in the base analysis part of the video and also clear your doubts regarding this base, so, I will see you guys after the speed build.

Let’s do the Base Analysis!

First of all, let’s take a loot at the stuff we’ve placed in the core of the base,

clan castle is placed right in the core of the base, which makes it hard for opponents to lure out the clan castle troops, because the clan castle range falls inside the walls, so the opponents will have to breach at least one wall before they can take out our clan castle troops, which means the opponent has to spend a significant amount of troops to lure the cc troops, ultimately our cc troops will distract opponents troops, while they’re in the middle of the battle surrounded and attacked by our defenses.

As u guys can see, Townhall is well protected in the central part of the base just like my other hybrid base designs because it is important to keep it safe and secure as it is worth one star and has a decent amount of loot in it. 

our Dark Elixir storage is well protected in the core compartment of the base, surrounded by all kinds of defenses, which makes it quite hard to get to, which means that our dark elixir is going to be safe in this base.

now, let’s take a look at the mid compartments of the base, that lies between the central and outer compartment of the base, this is where, our most important defenses are placed, let’s take a look at the defenses we’ve placed there, 

4 of the wizard towers are placed in those mid compartments, some of you might not agree with how wizard are placed close to one another, but trust me, this is the most appropriate placement for them in this base, placing two xbows together there won’t be a good idea as it would decrease their coverage range, placing two air defenses there isn’t a good idea either as it opponent would be able to take both of them out together, hence placing the wizard towers there makes the most sense because they are placed in such a way they protect both main defenses in the core and the defenses towards the outer side of the base.

The Xbows are well protected in the compartments of their own in such a way they protect to our most of the defenses, we’ve set them on both ground and air as we want protection against both air and ground attacks, the fact that they are placed right in the core of the base makes it hard for the opponents to reach them and they are usually the last defenses left to be taken out.

Inferno towers are placed right in the center of the base making the core of the base stronger, and covering our most important defenses like X-bows, eagle artillery, and Air Defenses.

you have to set inferno tower’s mode, according to the armies you’re getting attacked with, for example, inferno towers are to be set on single-target if you’re getting attacked by electro dragons and other high hitpoint troops like golems and pekkas, but if you’re getting attacked with low hitpoint troops like bowlers, miners, witches, etc then you may set it on multiple mode.

Air defenses are placed away from one another in different compartments to protect them from being taken out by lightning spells in a group.

Mortars are placed towards the outer compartments of the base because we want them to protect us against spam attacks like BARCH and mass goblins, but they not only protect the outer buildings of the base they are placed in such a way that they pretty much cover the whole base except the core which is not really required to be covered by the mortar as most low hitpoint spam troops won’t be able to reach there.

Archer towers are arranged in such a way that their range covers the whole base, which means the base is well secured against air attacks from all sides.

Cannons fill the rest of the spaces in the base and provide a great balance to the base which helps us in defending against ground attack armies.

coming to storages, they are placed in a pair of two in different compartments away from one another, so that they don’t get taken out all together easily, and they’re also placed alternatively, so you don’t lose all of that one kind of resource if opponents take out some portion of the base.

Now coming to the placement of the traps, I’ve observed so many attacks on this base, and found some spots where most opponents are likely to drop their troops on and the paths where troops are most likely to walk through, and according to that I’ve placed these traps on those spots,

now coming to the outer buildings you can customize where you want to put them according to your choice. just make sure you don’t put the same type of collectors all together, otherwise, the opponent will take all your loot in the collectors very easily.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :-

  1. 1 Electro Dragon + 1 Balloon (Recommended)
  2. 1 Baby Dragon + 2 Valkyrie + 2 Wizard
  3. 1 Golem + 1 Wizard + 1 Archer
  4. 1 Witch + 5 Wizards + 3 Archers
  5. 1 Lava Hound + 1 Balloon
  6. 1 Dragon + 3 Wizard + 1 Archer

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10.

FEATURES OF THIS BASE 

  1. Centered and well-protected Town hall 
  2. Air Defenses are well protected
  3. Perfect traps placement
  4. Wizard Towers in well-protected compartments
  5. Great Against Both Ground & Air Attacks
  6. Inferno towers well protected
  7. X-bows in well protected compartments
  8. Archer Towers in each corner of the base.

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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