THE BEST TH12 HYBRID/TROPHY Base 2021!! COC Town Hall 12 (TH12) Trophy Base Design – Clash of Clans
If you’re looking for the NEW BEAST TH12 HYBRID/TROPHY Base 2021!! COC Town Hall 12 (TH12) Trophy Base Design – Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 12 available on YouTube. This Town Hall 12 coc base layout can be used for Trophy pushing. To know more about this TH12 best coc base, continue reading this post.
BASE DESCRIPTION
Hey guys, I’m dark barbarian today we’re making the town hall 12 adaptation of our flower base or whatever you want to name it, we’ve already done TH9 and TH13 version of it till now, the Townhall 11, TH12, and TH13 all have the same number of walls, so it was quite easy to make adaptation this base from the TH13 version just by making slight changes in placement of defenses and other buildings, this base is a hybrid base which means it’ll help you in saving both your loot as well as your trophies, and as always we’ll do an in-depth analysis of this base in the base analysis part of the video which will help you in understanding how this base actually works, for now, I’ll let the speed build play see you in the base analysis.
let’s do the base analysis
first of all the obvious stuff, the town hall is well protected in the central compartment of the base as we want to save that one star and the loot in it. The Giga Tesla inside the town hall helps in providing protection to our other main defenses in the core in its 10 tiles range.
if you like having defensive clan castle troops and want to watch your opponent’s struggle trying to lure out your cc troops, then you can simply place the cc in the center by making some changes in the core compartment as shown in the picture, but if you’re someone who doesn’t really have defensive cc troops most of the time and want the town hall to be in the center, then you can use the default version, as it is.
the fact that this base has so many compartments also helps in slowing down opponents’ troops, so opponents’ troops like golems are usually found stuck on walls.
let’s take a look at the defense placements
Defenses are evenly spread in such a way that they provide coverage to the whole base and no side is left weak to any kind of attack.
For example, wizard towers are placed at a distance from one another in well-protected spots of the base, so that they can provide air splash damage coverage to pretty much most of the base covering a lot of defenses in their range.
Archer towers are arranged in such a way that their range covers the whole base, which means the base is well secured against air attacks from all the sides
Coming to Mortars, as we start moving to higher town hall levels, mortars start losing their relevance now they are no longer our one of the most important defense as they used to be back when we were town hall 5, 6, or 7, so placing them in a well-protected compartment near the center isn’t really worth it anymore, so, Mortars are placed towards the outer compartments of the base because we want them to protect us against spam attacks like BARCH and mass goblins, but they not only protect the outer buildings of the base, they are placed in such a way that they pretty much cover the whole base.
air defenses are placed away from one another in different compartments to protect them from being taken out by lightning spells in a group. they are placed in compartments near the core of the base, they have air sweepers well paired with them contributing to an increase in the protection against air attacks like lava loon, mass dragons, and mass electro dragons.
The Xbows are well protected in those 4 mid compartments in such a way they provide protection to most of the defenses, we’ve set them on both ground and air as we want protection against both air and ground attacks.
Coming to the heroes, this is where some people end up making mistake, underestimating their effectiveness they place them in some outer compartment from where they can be easily lured, but in our base, recognizing their effectiveness, I’ve placed them right in the core of the base, because if they are a placed in a spot where they are not easily lurable, they can deal lethal damage to enemy troops especially to lava loon and hog armies, a queen combined with two air defenses can literally melt a lava hound in few seconds, the fact that I’m placing them right in the central compartment of the base can tell you how important they are.
Cannons are placed right where they are needed providing the overall balance to the base and making this base perform pretty well against ground attacks.
Let’s take a look at the storage placements
I’ve tried placing the storages at a distance from one another, when we group the storages they are far likely to get taken out altogether by opponents but when we place them away from one another the opponent has to take out the whole base in order to get all the loot, some of you might have problem with the placements of those elixir storages in the outermost compartments, but believe me, they are well protected sometimes you just have to place your storages towards the outside in order to protect your important defenses which in return protects your storages.
the dark elixir storage is placed in the core of the base and the dark elixir storage is also guarded by all our heroes and X-bows and other powerful defenses, overall I’d say it’s pretty hard to steal the dark elixir from this base.
now coming to the placement of the traps, after observation of so many attacks on this base, spring traps, and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.
those giants bombs are placed outside the boundary of the base, because troops like witches, bowlers, and wizards, like to go along the boundary of walls in swarms while taking out outer buildings, this is where we can take advantage of this opportunity and take all of them out using a giant bomb, this trick worked for me quite often in the previous builds so I added it in this build too.
Overall the traps placement is well paired with defenses.
now coming to the outer buildings, you can place them according to your choice, if you are an active player, you can spread those outer buildings a little bit away from the walls to make the funnel trickier, as you’ll be collecting resources from them timely, so you won’t have to worry about people stealing loot from your collectors using spam attacks, but if you’re someone who plays like every 2-3 days, you might wanna keep them closer to the walls just like I did, to protect them against spam attacks.
the base is strong enough on its own, but having clan castle troops is recommended to increase the effectiveness of the base, I’ve left a copy link for this base below, I will see you guys in the next one.
so that’s pretty much it, I hope you liked the base,
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 12 attackers, using the clan castle can help a lot. At Town Hall 12 you can get Maximum of 40 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 12 :-
- 1 Baby Drag + 1 Ice Golem + 1 Witch + 3 Goblin (Recommended)
- 1 Lava Hound + 2 Balloon
- 2 Ice Golem + 1 Baby Dragon
- 3 Witch + 4 Archers
- 40 Archers
- 1 Witch + 4 Headhunters + 4 Goblins
Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 12.
FEATURES OF THIS BASE
- ALOT of compartments to slow down troops
- Air Defenses placed in well protected compartments
- Optimal traps placement according to troops pathing
- Eagle Artillery well protected in well protected spot
- Wizard Towers in different compartments away from one another.
- Great Against Both Ground & Air Attack strategies
- Inferno towers placed near core of the base
- X-bows covers the whole base
- Archer Towers in each corner of the base.
COPY BASE
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.
Copy Base
Very nice base!
I will copy paste your best th12 base farming
Can make a th12 war base ? It will be great if u help
This base is fail for electro loon attack…
Please make a th 12 war base
Super base
Hay
nic
nic base
Thank you
Wirklich cool