BEST ULTIMATE TH9 HYBRID/TROPHY Base 2020!! | Town Hall 9 (TH9) Hybrid Base Design – Clash of Clans

Town Hall 9 (TH9) Hybrid/Trophy Base layout coc

Town Hall 9 (TH9) Hybrid/Trophy Base layout coc

If you’re looking for the New Ultimate TH9 HYBRID/TROPHY Base 2020!! | Town Hall 9 (TH9) Hybrid Base Design with copy link in Clash of Clans, then you have come to the right place. This base is one of the best base for coc Town Hall 9 available on YouTube. This Town Hall 9 coc base layout can be used for Trophy pushing. To know more about this TH9 best coc base, continue reading this post.

BASE DESCRIPTION 

Hey guys, I’m dark barbarian today we’re making a new Town Hall 9 base because most of my town hall 8 subscribers have moved to town hall 9 and they wanted me to post some town hall 9 layouts, so there you go, this base is a hybrid base which means it’ll help you in saving both your loot as well as your trophies, and as always we’ll do an in-depth analysis of this base in the base analysis part of the video which will help you in understanding how this base actually works,

this base worked pretty well for me in the league range of Gold 1 to crystal 3, there, I found a lot of dead bases filled with loot to farm my base using strategies like GIBARCH and even if I lost some trophies while attacking for loot, this base helped me in maintaining trophies so that I could stay in this league range. for now, I’ll let the speed build play see you in the base analysis.

Let’s do the base analysis!

first of all the obvious stuff, the town hall is well protected in the central compartment of the base as we want to save that one star and the loot in it.

Mortars are placed towards the outer compartments of the base because we want them to protect us against spam attacks like BARCH and mass goblins, but they not only protect the outer buildings of the base they are placed in such a way that they pretty much cover the whole base.

Archer towers are placed in each corner of the base so that they cover the whole base and no side is left weaker to air attacks.

The wizard towers are the only splash damage buildings we have at Townhall 9 that can attack both ground and air troops so we have placed them in different compartments so that they don’t get taken out altogether and provide splash damage coverage to most of the base.

Air defenses are placed away from one another in different compartments to protect them from being taken out by lightning spells in a group. they are placed in compartments near the core of the base, they have air sweepers well paired with them contributing to an increase in the protection against air attacks like lava loon, mass dragons.

Cannons are placed right where they are needed providing to the overall balance of the base and making this base perform pretty well against ground attacks.

The Xbows are well protected in the central compartment such a way they provide protection to our most of the defenses, we’ve set them on both ground and air as we want protection against both air and ground attacks, the fact that they are placed right in the core of the base makes it hard for the opponents to reach them and they are usually the last defenses left to be taken out.

Now, coming to the storages, they are placed in different compartments, unlike the bases you usually see where most of the storages are placed in a single compartment. each storage is placed in a different compartment that means the opponent has to take out the whole base in order to get all the loot.

The Dark elixir storage is well protected in a compartment of its own in the core of the base, so it’s quite well protected, we have also kept our dark elixir drills inside as carelessly throwing them anywhere outside of the base can definitely hurt your dark elixir farming process as opponents would be able to steal it easily.

Now coming to the placement of the traps, after observation of so many attacks on this base, spring traps, and giant bombs are strategically placed in different compartments according to the pathing of defense attacking troops like hogs and giants, which helps in making this base stronger against ground attacks.

now coming to the outer buildings you can customize where you want to put them according to your choice. just make sure you don’t put the same type of collectors all together, otherwise, the opponent will take all your loot in the collectors very easily.

That’s it for the Base Analysis

This base is Anti Giant WizardAnti BARCHAnti Giant Healer, Anti Lavaloon. Since the Air Defenses in the base are placed in the center of the base, they are well protected to protect against air attacks like Balloon Rage, Mass Dragon, Dragons & Minions and Dragloon. The traps are placed in the right spots as well which counters attacks like Mass Hog and Giant wizard attacks. It can also defend against as well which counters attacks like Mass Hog and Giant Wizard attacks. It can also defend against some newly upgraded Town hall 10 attackers with ease. So, overall in this base layout all the defensive buildings are well placed, hence, this base can easily defend against any Air attacking and Ground Attacking strategy.

Now, I’ve left a copy link for this base below so that you guys can copy it easily.

BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS

Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 9 attackers, using the clan castle can help a lot. At Town Hall 9 you can get Maximum of 30 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 9 :-

  1. 1 Electro Dragon (Recommended)
  2. 1 Baby Dragon + 2 Valkyrie + 1 Wizard
  3. 1 Golem
  4. 1 Witch + 4 Wizards + 2 Archers
  5. 1 Lava Hound 
  6. 1 Dragon + 2 Wizard + 2 Archer

Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 9.

FEATURES OF THIS BASE 

  1. Centered and well-protected Town hall 
  2. Air Defenses well paired with air sweepers
  3. Great Traps placement
  4. Wizard Towers in well-protected compartments
  5. Beast Against Ground & Air Attacks
  6. Mortars placed in outer compartments to stop spam attacks
  7. X-bows in well protected central compartments
  8. Archer Towers covers pretty the whole base.

COPY BASE

If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.

Copy Base

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